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As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a ...
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As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results
Build the next game-winning action character with ZBrush and this professional guide!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Chapter 1 Sculpting Tools and Workflow.
The Problem of Sculpting.
Our Sculpting Toolkit.
Unpacking Our Toolkit.
The Road Ahead.
Chapter 2 Sculpting the Body.
Project 1: Modeling Base Mesh in Maya.
Project 2: Bony Landmarks.
Project 3: Volume and Massing.
Project 4: Painting in the Anatomy.
Project 5: Filling in the Anatomy.
Chapter 3 The Head and the Face.
Project: Establishing the Foundation.
Project: Establishing the Eye.
Project: Establishing the Nose.
Project: Establishing the Mouth.
Project: Creating New Topology.
Chapter 4 Texturing the Head.
Project: Texture Painting by Hand.
Project: Texture Painting Approach #2 ZAppLink.
Chapter 5 Suiting Up with Clothes.
Creating a Jacket.
Chapter 6 Building Weapons.
The Anatomy of the Weapon.
Anatomy of the Holster.
Chapter 7 Getting It Into the Game.
The Topology Spectrum.
Project: Topology - Removing Interior Polygons.
Project: Topology - Combining Parts.
Project: Adding the Holster.
Project: Topology - Decimation Master & Polypainting.
Project: In-Game Hair.
Project: Create UVs using UV Master.
Project: UVs, Topology, and the Platform.
Project: Creating Maps.
Project: Setting Up Model in Maya.
Assessing Your Topology.
Project: Importing Jacket's Reflowed Topology.
Project: Getting Model into Marmoset.
Chapter 8 Posing and Rendering in ZBrush.
Project: Finding the Pose with Mannequins.
Project: Establishing the Pose for the Body.
Project: Posing Multiple Objects.
Project: Creating the Base.
Project: Damaging the Base.
Project: Shadows and Ambient Occlusion.
Project: Using Render Passes.
Project: Plastic Maquette Material.
Project: Adding Some SSS.
Project: Timeline Turntable.
Project: Exporting a Movie.
Appendix About the Companion DVD.
What You'll Find on the DVD.
Using the DVD.
Posted January 28, 2012
Posted August 3, 2011
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