Title: Running a Successful Live Service Game: Live Outside of Game Updates, Author: Sergei Vasiuk
Title: Pixel Art for Game Developers, Author: Daniel Silber
Title: Behavior Trees in Robotics and AI: An Introduction, Author: Michele Colledanchise
Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games, Author: Ben Tyers
Title: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Author: Tracy Fullerton
Title: Games User Research, Author: Anders Drachen
Title: Game Programming with Unity and C#: A Complete Beginner's Guide, Author: Casey Hardman
Title: Game Economy Design: Metagame, Monetization and Live Operations, Author: Charlie Czerkawski
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: Beginning Game Development with Python and Pygame: From Novice to Professional, Author: Will McGugan
Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: Game Development Concepts in C++: Elevate Your Skills with Unreal Engine, Author: Sheikh Sohel Moon
Title: Distributed Systems: An Algorithmic Approach, Second Edition, Author: Sukumar Ghosh
Title: The Game Design Toolbox, Author: Martin Annander
Title: Professional Techniques for Video Game Writing, Author: Wendy Despain
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: Game Design Deep Dive: Metroidvania, Author: Joshua Bycer
Title: The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volumes One and Two, Author: John M. Blain

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