Title: Rendering Techniques '97: Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997, Author: Julie Dorsey
Title: The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design, Author: Celia Hodent Pre-Order Now
Title: Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max, Author: Purushothaman Raju
Title: Beginning Game AI with Unity: Programming Artificial Intelligence with C#, Author: Sebastiano M. Cossu
Title: Game Programming for Artists, Author: Jarryd Huntley
Title: Games User Research: A Case Study Approach, Author: Miguel Angel Garcia-Ruiz
Title: Making Music with Computers: Creative Programming in Python, Author: Bill Manaris
Title: Cognitive Robotics, Author: Hooman Samani
Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken Pre-Order Now
Title: Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee, Author: Ezra Thess Mendoza Guevarra
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: Game Design Deep Dive: Shooters, Author: Joshua Bycer
Title: Building the Network of the Future: Getting Smarter, Faster, and More Flexible with a Software Centric Approach, Author: John Donovan
Title: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends, Author: Rich Newman
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: Rendering Techniques 2001: Proceedings of the Eurographics Workshop in London, United Kingdom, June 25-27, 2001, Author: S.J. Gortler

Pagination Links