Title: Unit Operations: An Approach to Videogame Criticism, Author: Ian Bogost
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4, Author: Abhishek Kumar
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Game Engine Design and Implementation, Author: Alan Thorn
Title: Slay the Dragon: Writing Great Video Games, Author: Robert Denton Bryant
Title: Recent Advances in Security, Privacy, and Trust for Internet of Things (IoT) and Cyber-Physical Systems (CPS), Author: Kuan-Ching Li
Title: Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game, Author: Maithili Dhule
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: Writing Game Center Apps in iOS: Bringing Your Players Into the Game, Author: Vandad Nahavandipoor

Pagination Links