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Title: Real-Time Collision Detection, Author: Christer Ericson
Title: RNA-seq Data Analysis: A Practical Approach, Author: Eija Korpelainen
Title: Game Design Deep Dive: Soulslike, Author: Joshua Bycer
Title: A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!, Author: Aaron Langille
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration, Author: Gregory S. Johnson
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Dramatic Storytelling and Narrative Design: A Writer's Guide to Video Games and Transmedia, Author: Ross Berger
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Title: FORCE Fabric: How to Draw Clothes, Author: Mike Mattesi
Title: Fundamental Level Design and Analysis: A to B, Author: Michael Beardwood
Title: Fundamentals of Game Design, Author: Zion Gibson
Title: Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, Author: Carolyn Handler Miller
Title: The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine, Author: Edward F. Maurina
Title: Gamification for Resilience: Resilient Informed Decision Making, Author: Adrian V. Gheorghe
Title: 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling, Author: Andrew Gahan
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