Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter, Author: Abhishek Kumar
Title: Learn to Implement Games with Code, Author: John M. Quick
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games, Author: Tim Fields
Title: An Introduction to Computational Systems Biology: Systems-Level Modelling of Cellular Networks, Author: Karthik Raman
Title: Game AI Pro: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry, Author: Alex Josef
Title: Service-Oriented Distributed Knowledge Discovery, Author: Domenico Talia
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Storytelling for Interactive Digital Media and Video Games, Author: Nicholas B. Zeman
Title: Introduction to the Semantic Web and Semantic Web Services, Author: Liyang Yu
Title: Managing Trust in Cyberspace / Edition 1, Author: Sabu M. Thampi
Title: From AI to Robotics: Mobile, Social, and Sentient Robots, Author: Arkapravo Bhaumik
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration, Author: Gregory S. Johnson
Title: Introduction to Cryptography with Open-Source Software, Author: Alasdair McAndrew
Title: How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way, Author: Minhaz-Us-Salakeen Fahme
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Knowledge Discovery for Counterterrorism and Law Enforcement, Author: David Skillicorn
Title: Punk Playthings: Provocations for 21st Century Game Makers, Author: Sean Taylor

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