Title: Animation Craft: For 3D and 2D Animators, Author: Jonathan Annand
Title: The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator, Author: Tony White
Title: Professional Techniques for Video Game Writing, Author: Wendy Despain
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: Game Design Deep Dive: Trading and Collectible Card Games, Author: Joshua Bycer
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game, Author: Maithili Dhule
Title: Game Economy Design: Metagame, Monetization and Live Operations, Author: Charlie Czerkawski
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation, Author: Ilker Özçelik
Title: Running a Successful Live Service Game: Live Outside of Game Updates, Author: Sergei Vasiuk
Title: Reverse Design: Chrono Trigger, Author: Patrick Holleman
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love, Author: Mark Schlichting
Title: Pixel Art for Game Developers, Author: Daniel Silber
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Animation Masterclasses: From Pencils to Pixels: A Complete Course in Animation & Production, Author: Tony White
Title: Reverse Design: Final Fantasy VI, Author: Patrick Holleman
Title: Behavior Trees in Robotics and AI: An Introduction, Author: Michele Colledanchise
Title: Game AI Pro 2: Collected Wisdom of Game AI Professionals, Author: Steven Rabin
Title: The Fundamentals of C/C++ Game Programming: Using Target-based Development, Author: Brian Beuken

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