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Title: Unity in Action, Third Edition: Multiplatform game development in C#, Author: Joe Hocking
Title: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0, Author: Ariel Manzur
Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition / Edition 2, Author: Richard Rouse III
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Gamestar Mechanic For Dummies, Author: Jacob Cordeiro
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: A Playful Production Process: For Game Designers (and Everyone), Author: Richard Lemarchand
Title: Unity Game Development in 24 Hours, Sams Teach Yourself, Author: Mike Geig
Title: Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques, Author: Evan Skolnick
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Title: Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games, Author: Christopher Pitt
Title: How Games Move Us: Emotion by Design, Author: Katherine Isbister
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
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Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
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Title: Game Design: How to Create Video and Tabletop Games, Start to Finish, Author: Lewis Pulsipher

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