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Title: Critical Gaming: Interactive History and Virtual Heritage, Author: Erik Champion
Title: Acting and Character Animation: The Art of Animated Films, Acting and Visualizing, Author: Rolf Giesen
Title: Game Design Deep Dive: Shooters, Author: Joshua Bycer
Title: Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences, Author: George Kalmpourtzis Pre-Order Now
Title: Game Audio Programming: Principles and Practices, Author: Guy Somberg
Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian
Title: Service-Oriented Distributed Knowledge Discovery, Author: Domenico Talia
Title: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business, Author: Alan Gershenfeld
Title: Augmented Gaming From Pixels To Presence By Phoenix Ember, Author: Phoenix Ember
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Computer Games: Interface, Design and Applications, Author: Oscar Moore
Title: Practical Game AI Programming, Author: Micael Dagraïa
Title: Building Multiplayer Games in Unity: Using Mirror Networking, Author: Dylan Engelbrecht
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015, Author: Aly A. Farag
Title: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web, Author: Jean-Marc Gauthier
Title: The Pocket Mentor for Game Production, Author: Doug Pennant
Title: A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!, Author: Aaron Langille
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: Do-It-Yourself Java Games: An Introduction to Java Computer Programming, Author: Leah Darst

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