Title: Storytelling Automation Principles, Author: Alève Mine
Title: Introduction to Contextual Processing: Theory and Applications, Author: Gregory Vert
Title: Robots Unlimited: Life in a Virtual Age, Author: David Levy
Title: Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games, Author: Michael Wyman
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Animation: A World History: Volume III: Contemporary Times, Author: Giannalberto Bendazzi
Title: Learn to Code with Games, Author: John M. Quick
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: Empirical Research in Software Engineering: Concepts, Analysis, and Applications, Author: Ruchika Malhotra
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Multimedia Ontology: Representation and Applications, Author: Santanu Chaudhury
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: Privacy-Aware Knowledge Discovery: Novel Applications and New Techniques, Author: Francesco Bonchi
Title: Mastering CryENGINE, Author: Sascha Gundlach
Title: 3D Modeling & Animation: A Primer, Author: Magesh Chandramouli
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Animation in Croatia: Zagreb School and Beyond, Author: Midhat Ajanovic
Title: Michel Ocelot: A World of Animated Images, Author: Laura Buono
Title: ActionScript 3.0 Game Programming University, Author: Gary Rosenzweig

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