Title: COLLADA: Sailing the Gulf of 3D Digital Content Creation, Author: Remi Arnaud
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Quantitative Analysis in Nuclear Medicine Imaging / Edition 1, Author: Habib Zaidi
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: Principles of 3D Image Analysis and Synthesis / Edition 1, Author: Bernd Girod
Title: Digital Color: Acquisition, Perception, Coding and Rendering / Edition 1, Author: Christine Fernandez-Maloigne
Title: Physics-Based Deformable Models: Applications to Computer Vision, Graphics and Medical Imaging / Edition 1, Author: Dimitris N. Metaxas
Title: Learn to Play: Designing Tutorials for Video Games, Author: Matthew M. White
Title: Modern Digital Halftoning / Edition 2, Author: Daniel L. Lau
Title: Bayesian Approach to Image Interpretation / Edition 1, Author: Sunil K. Kopparapu
Title: Graph Drawing Software / Edition 1, Author: Michael Jïnger
Title: Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API / Edition 1, Author: Adam Mechtley
Title: Computer-Aided Sculpture, Author: J. P. Duncan
Title: Night Vision Processing and Understanding, Author: Lianfa Bai
Title: The Definitive Guide to ImageMagick / Edition 1, Author: Michael Still
Title: Composition for the 21st ½ century, Vol 1: Image-making for Animation / Edition 1, Author: Thomas Paul Thesen
Title: Geometric Level Set Methods in Imaging, Vision, and Graphics / Edition 1, Author: Stanley Osher
Title: Siegfried Matthies; Galina W. Vinel; Kurt Helming: Standard Distributions in Texture Analysis. Volume 3, Author: Siegfried Matthies
Title: Creative Workflow in Lightroom: The photographer's guide to managing, developing, and sharing your work / Edition 1, Author: Jason Bradley
Title: Component-Based Software Engineering: Methods and Metrics, Author: Umesh Kumar Tiwari

Pagination Links