Title: V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max, Author: Lee Wylde
Title: The Game Business Guidebook: What To Do When Nobody Wants Your Game, Author: Diego Ricchiuti
Title: Sounding Emerging Media, Author: Claire Fitch
Title: Reading Japan Cool: Patterns of Manga Literacy and Discourse, Author: John E. Ingulsrud
Title: Social Issues in Esports, Author: Anne Tjønndal
Title: Handbook of Digital Games, Author: Marios C. Angelides
Title: Playing with Videogames, Author: James Newman
Title: The Science of Esports, Author: Craig McNulty
Title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids, Author: Carla Fisher
Title: A Complete Guide to Character Rigging for Games Using Blender, Author: Armin Halac
Title: Central and Eastern European Histories and Heritages in Video Games, Author: Michal Mochocki
Title: Science Fiction Video Games, Author: Neal Roger Tringham
Title: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games, Author: Rachel Kowert
Title: Fans and Videogames: Histories, Fandom, Archives, Author: Melanie Swalwell
Title: >Assassin's Creed< in the Classroom: History's Playground or a Stab in the Dark?, Author: Erik Champion
Title: Game Dev Stories Volume 2: More Interviews About Game Development and Culture, Author: David L. Craddock
Title: Casual Game Design: Designing Play for the Gamer in ALL of Us, Author: Gregory Trefry
Title: Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities, Author: Poppy Wilde
Title: Video Game Ecologies and Culture, Author: Nathalie Aghoro
Title: 21st Century Computer Literacy, Author: Fouter Sery

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