Title: Ubeyte drakona! Kak pisat blestyaschie stsenarii dlya videoigr, Author: Robert Denton Bryant
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Piter Moline. Istoriya razrabotchika, sozdavshego zhanr «simulyator boga», Author: Rafael Luca
Title: Osnovy sozdaniya uspeshnyh indi-igr ot idei do publikatsii. Sovety nachinayuschim razrabotchikam, Author: Vlad Margulets
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Karera v IT. Kak nayti rabotu, prokachat navyki i stat krutym razrabotchikom, Author: John Sonmez
Title: Dumay kak geym-dizayner. Tvorcheskoe myshlenie i effektivnoe upravlenie igrovym proektom, Author: Justin Gary
Title: Kak delat' horoshie igry: ot idei do zapuska, Author: Pyotr Prokhorenko
Title: Super Mario. Kak Nintendo pokorila mir, Author: Jeff Ryan
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Prostoe obektno-orientirovannoe proektirovanie: chistyy i gibkiy kod, Author: Mauricio Aniche
Title: Izuchaem Python: programmirovanie igr, vizualizatsiya dannyh, veb-prilozheniya: 3-e izdanie dopolnennoe i pererabotannoe, Author: Eric Mathees
Title: BOOM. Chto takoe bumer-shutery i kak oni izmenili pravila igry, Author: Daniil
Title: Sozdaem igry s nulya!, Author: Natalya Andrianova
Title: PowerShell: prakticheskaya avtomatizatsiya, Author: Metyu Doust
Title: Testirovanie programmnogo obespecheniya: kontekstno orientirovannyy podhod, Author: Kem Keyner
Title: Kod, kotoryj umeshchaetsya v golove: evristiki dlya razrabotchikov, Author: Mark Seaman

Pagination Links