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Title: On the Way to Fun: An Emotion-Based Approach to Successful Game Design, Author: Roberto Dillon
Title: Deep Learning and the Game of Go, Author: Max Pumperla
Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games, Author: Ben Tyers
Title: Running a Successful Live Service Game: Live Outside of Game Updates, Author: Sergei Vasiuk
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry, Author: Alex Josef
Title: Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine, Author: Victor G Brusca
Title: Reverse Design: Chrono Trigger, Author: Patrick Holleman
Title: Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation & VFX, Author: Stewart Jones
Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: Research Software Engineering with Python: Building software that makes research possible, Author: Damien Irving
Title: Mastering Technical Art in Unreal Engine: Materials and VFX, Author: Greg Penninck
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: Narrative Design for Mobile and Live Games, Author: Valentina Tamer
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: The Game Design Toolbox, Author: Martin Annander
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!, Author: Aaron Langille

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