Google Sketchup for Game Design: Beginner's Guide

Google Sketchup for Game Design: Beginner's Guide

by Robin De Jongh
Google Sketchup for Game Design: Beginner's Guide

Google Sketchup for Game Design: Beginner's Guide

by Robin De Jongh

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Overview

• It is a Packt Beginner's Guide packed with clear step-by-step instructions for performing the most useful tasks
• No other title focuses on game designing with SketchUp

Google SketchUp for Game Design is for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3d, Unreal Engine, and Blender Game Engine. It takes a clear, step-by-step approach to building a complete game level using SketchUp and free photo editing software. You will learn how to model cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will then set up your game level in Unity 3D and export a fully functional first person walk-around level to amaze your friends or future employers. When you have completed the projects in this book, you will be able to create 3D worlds, whether for games, visualization, or film


Product Details

ISBN-13: 9781849691345
Publisher: Packt Publishing
Publication date: 11/25/2011
Pages: 270
Product dimensions: 7.50(w) x 9.25(h) x 0.57(d)

About the Author

Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He works as a book editor and lives near Nottingham, England.

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