Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing

Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing

Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing

Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing

Hardcover(2013)

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Overview

An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

Product Details

ISBN-13: 9781137307668
Publisher: Palgrave Macmillan US
Publication date: 03/20/2013
Series: Digital Education and Learning
Edition description: 2013
Pages: 239
Product dimensions: 5.60(w) x 8.60(h) x 0.80(d)

About the Author

John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USA

Table of Contents

Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S. Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4. Developing and Extending Gaming Pedagogy: Designing a Course as Game; Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6. Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities, Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar Interventions in Gaming Forums: Intersections of Academic and Non-Academic Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the Instructional Implications of Collective Intelligence on the Open Web; Trevor Owens Afterword; Debra Journet
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