This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets that lie within, this book will rekindle games from your childhood as well as introducing you to previously un-played games.
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100 Computer Games to Play Before You Die
By Steve Bowden
John Blake Publishing LtdCopyright © 2010 Steve Bowden
All rights reserved.
ANIMAL CROSSING: WILD WORLD
Release date: 2005 (2006) | Plateform: Nintendo DS | Developer: Nintendo
A TYPICAL DAY in Animal Crossing involves reading and replying to the mail, checking the town noticeboard for any new announcements, digging up some dinosaur fossils and donating them to the museum, stockpiling some wild fruit, a spot of fishing, perusing the local store to see what rare items they have in stock, running a few errands for the neighbours and grabbing a coffee from the café for a chinwag with the waiter. A little work, a lot of play and ample opportunities for a quiet stroll: life in Animal Crossing sure is relaxing.
Wild World isn't a game about high scores or scoring goals or killing enemies. It's about living a day-to-day life, and in particular it's about companionship. Socialising with others – be they real friends over an internet connection or computer-controlled replacements – takes precedence. There is no aim in Animal Crossing other than to have a good time, and if you can make a few friends along the way so much the better.
Earning bigger houses and landscaping your town to turn it into a paradise is a by-product of life in Animal Crossing. When you arrive in the hamlet, you have barely a bell (the game's currency) in your pocket, but store owner Tom Nook gives you a home, a job and a uniform, the latter two to pay off the loan for the former. It's not long before you're planting flowers and pulling up weeds and bumping into all the residents.
The game randomly chooses a handful of animals to move into your town from a giant pool of potential neighbours. Sending them gifts, regularly visiting them for talks and contributing to the town's upkeep ensures that they stay happy; ignoring them tends to nark them off. Happy residents usually stay put, unhappy ones soon pack up their bits and move off to another town never to be seen again – especially heartbreaking if it's a resident you get on with and have tried to make feel welcome.
Because everybody's game is a completely different town filled with different animals, you can visit friends' homes over the internet for new sights. The only way to buy certain items and find tropical fruit is by trading with other players, and, while you make those swaps, the game makes some of its own too. Days, weeks or months down the line it's quite feasible that an ex-resident of a friend's town will move to yours and vice versa, and in each instance they'll chat about memories of their life in the other game.
It's a wild world but it also feels like a real one. Clock and calendar synchronisation means life in Animal Crossing runs parallel to our own. During the day it's either bright or rainy and the townsfolk are up; at night it grows dark and everybody goes to bed. In spring the town blossoms, in summer it's tropical, in autumn the leaves begin to fall and in winter it snows.
Fishing and bug catching are two fun ways to pass the time, and both are entirely dependent on the clock. Bugs and creatures come out at certain times of the day on specific months. Anybody with aspirations of catching and donating them all to the museum's living exhibitions needs to play the game regularly for at least a year, and even then at all times of the day, to stand a fair chance.
Every Saturday night the singing dog KK Slider visits the café to play a song. Paying a visit unlocks the tune for your home's jukebox. Every Sunday Joan visits the town to sell some turnips. The game has a mini turnip stock market and the price fluctuates on a daily basis. It pays to buy cheap and sell high to make an easy wodge of bells. The veg spoils after a week, so it's imperative to sell at the right time – which could mean visiting a friend's game to do so.
Fishing tournaments, bug hunts, acorn festivals, birthday celebrations, flea markets, firework nights and random visits from a cat with no face (who needs you to draw one on) ... Animal Crossing delivers something new every single day, and its in-game calendar draws you back in for all its special events. It's pure escapism in a paradise crafted to your liking, and it's a paradise where everybody worships you if you're kind to them. It's funny, it's sweet and at times it can be pretty moving too. As far as living out a fantasy life goes, Animal Crossing is the most appealing option out there.CHAPTER 2
Release date: 1998 | Plateform: PC | Developer: BioWare
WHEN YOU READ the words Dungeons & Dragons, what do you think of? Bearded men in robes gathered around a dusty table rolling dice and dreaming up princesses and orcs? The Marvel cartoon? Warhammer figurines? (For nerdiness sake it had better not be the third – Warhammer is a completely different universe.) Whatever your thoughts of Dungeons & Dragons, there's no denying its immense popularity since the mid-seventies. Unsurprisingly, the concept didn't take long to make the leap to video games.
Since 1980, there have been a large number of Dungeons & Dragons video games, many of them unfortunately not worthy of the name. Trying to condense a fantasy role-playing game where you can pretty much go anywhere and do anything into a computer format that isn't going to upset the core fans is no easy task. When said game is the first to implement newer rule sets (Advanced Dungeons & Dragons 2nd edition rules) into a representation that is practically real-time, it's even tougher. Yet that's precisely what BioWare attempted to do with the first Baldur's Gate title: an ambition the developer successfully fulfilled on its first attempt.
The game follows the travels of a lonely orphan investigating the murder of his foster father. The arduous journey along the Sword Coast frontier goes from the town of Candlekeep to the bustling port of Baldur's Gate and back, in and out, around the houses and all over. Soon the lonely orphan is joined by five other characters and the hunt for the killer fast becomes a quest with far-reaching implications for the entire Forgotten Realms universe.
Choice is everything in Baldur's Gate. From the places you explore and the quests you accept to which party members you welcome into your group or decline to join forces with, your adventure is as malleable as Silly Putty. Good, neutral and evil characters are there to fight alongside and against, depending on your feelings and the responses you select during conversations.
Starting a new game of Baldur's Gate means clearing your gaming calendar of all other entries for at least a few weeks. It's a colossal journey that doesn't benefit from patchy play. Turning your character from an anonymous weakling to a world-beating fighter takes a hell of a lot of effort. Grinding through the missions and the battles is time-consuming work.
A slog it isn't, though, because Baldur's Gate rolled a D20 on the humour front and came up with the top score. The worlds of potions and spells aren't deadly serious, so Baldur's Gate duly provides more chuckles per square inch than most other games. Misc and his pet Boo, a miniature giant space hamster, are fan favourite icons for both the series and for BioWare, while Biff the Understudy pops up to fill in important dialogue roles for characters who have accidentally been offed on the way to Baldur's Gate. And any game that can get away with the line 'Forsooth, methinks you are no ordinary talking chicken!' has got to be worth playing.
Along with similar-looking (though vastly different) hack 'n' slasher Diablo, Baldur's Gate rejuvenated the interest in PC role-playing games and reversed traditionally waning sales figures by deservedly becoming a multimillion seller. The game put BioWare on the map and laid the path that took the developer on to projects like Star Wars: Knights of the Old Republic (more on that later) and Mass Effect. It also began a deluge of Baldur's Gate games, spin-offs and imitators. Baldur's Gate will forever be the game that brought Dungeons & Dragons to the gaming world in a way that did the licence justice – an accomplishment so huge it even overshadows BioWare's handling of the Star Wars franchise.CHAPTER 3
BATMAN: ARKHAM ASYLUM
Release date: 2009 | Plateform: PlayStation 3 | Developer: Rocksteady Studios
NOTHING MAKES GAMERS tremble quite like the news of a new comic book or movie tie-in. In the world of interactive entertainment, the only thing worse than a game-of-a-film is a film-of-a-game. Both are usually rotten. Licensed titles should be a match made in heaven, but they rarely end up as anything other than rushed drivel. There's usually a fairly large crossover between gaming audiences and followers of superhero licence X that company Y is peddling, so the appeal actually of being X for a few hours is often enough to safely secure a sale regardless of a game's quality.
Over the generations Batman has been one of the most violated brands of all. The Caped Crusader's treatment through the years has been perverse and the infamous Chinese superhero knock-off toys (check out pictures of Robert Cop, Spader-Man and Silverbat online) are more true to their origins than the Dark Knight's console representations. Boring, buggy or downright broken, it didn't matter: Batman games hit the shelves regardless and sold on the name alone.
When Arkham Asylum was announced by a studio with only one previous game to their name, everybody was too concerned about how bad it could be to even contemplate the possibility that it might be good. Given the crime fighter's spectacularly awful past record, an average Batman game would have been welcomed with open arms. Certainly no one foresaw a game that would easily outclass every other title of 2009 and go on to scoop two BAFTA awards for Gameplay and Best Game.
Batman: Arkham Asylum's secret is simple: it lets you play Batman as we all know him. It's amazing to think that of all the hundreds of superhero games throughout time only a handful of them have ever let you be true to the leading character. Past Batman games have forced you to shimmy around on pipes like you're a sloth in a tree, or jump about like a wallaby in moon boots. Tell us something: when was the last time you saw 'proper' Batman jump? Seriously? Arkham Asylum ignored all the monkey business and the guns (yes, Batman's shameful gaming history includes packing heat) and zeroed in on the Batman of the comics and films: a stealthy shadow-walker who's at home in the dark and prefers to observe his enemies and pick them off one by one.
It's all set in Arkham Asylum, which should come as no surprise given the subtitle and that it's loosely based on Grant Morrison's peerless Batman graphic novel Arkham Asylum: A Serious House On Serious Earth. And, like the disturbing graphic novel, it's one of the darkest versions of Batman ever seen. The asylum oozes choking atmosphere from every pore. When the Joker and his rioting goons capture Arkham Island, they torture and kill their prisoners with glee. More than a few guards are shot or frazzled on-screen, sights made all the more gruesome thanks to a positively chilling Joker performance by Mark 'Luke Skywalker' Hamill.
True to his moral values, Batman doesn't use lethal force. Progression is all about staying quiet, hiding in the rafters and dropping down to floor level to pacify any rioters you've coaxed away from the main pack. Joker's henchmen fear Batman and the game encourages you to play with your prey using decoy gadgets – batarangs, explosive gel and the like. When hostages are brought into the equation, you can't even do that. The second you're detected it's goodnight innocents, and to unbalance the odds even further the goons eventually put on heartbeat monitors to alarm others if they're knocked unconscious. In short, you have to be a ghost.
Batman is also a martial arts expert, so there are moments when you need to break out the fists, elbows and knees for some undignified scrapping (handled imaginatively by Rocksteady Studios with flowing, rhythmic combat). It's the careful balance of the predatory moments, the instances where you must crack out the gadgets to progress and these fighting sections that makes Batman: Arkham Asylum a masterpiece.
The real mark of success is this: strip away the Batman-themed exterior and the game is still fundamentally flawless. Arkham Asylum is shining proof that, with enough care, licensed games have the potential to rival any original IP (intellectual property) created by the world's so-called greatest developers. Its success means licensed games that are less than extraordinary are no longer acceptable.CHAPTER 4
Release date: 2010 (2009) | Plateform: Xbox 360 | Developer: PlatinumGames
BAYONETTA IS, QUITE simply, a genre perfected. Admittedly, the balletic action slash 'n' shooter first displayed in 2001's Devil May Cry is a very niche genre, but even so the accolade of perfection shouldn't be scoffed at. It's difficult to imagine anything celebrating a genre's identity quite like Bayonetta celebrates its own. The only flaw is a set of sales figures that doesn't do the accomplishment justice – a fault with the audience, not the game.
Bayonetta is a witch. A bewitching witch caught 'twixt and 'tween a war between heaven and hell, to be more specific and needlessly poetic. A witch who wears a suit made from her own magic hair. A witch who turns her hair into giant angel-squishing Monty Python-esque feet or demon-gobbling dragons at will. A witch whose hair, to the detriment of her modesty, is incapable of performing two tasks at once.
Oh yes, this is a third-person combat-centric action game that plays a sex card so big it's in danger of blotting out the sun. Sassy vixen Bayonetta revels in indecency, tormenting her foes with bullets, swords, bloody torture devices and lurid comments intended to thrill. With a weapon attached to each appendage, she's often seen upside down, gyrating her hips to target the surrounding evil angels with the guns strapped to her feet. And the camera just adores capturing every pelvic flick in all its gory details.
To be fair to Bayonetta and developer PlatinumGames, the sauciness falls short of pornographic. Think of it as a modern-day take on a Carry On film: a few fortunately placed strands of hair save Bayonetta from exposing all, and thus the game, from receiving a big ban-hammer from the censors. Which, when you consider the ideas on show, is mighty fortunate for all gamers.
Bayonetta races past the competition in a number of key areas, none more so than the fighting options. There are tons of weapons and power-ups to collect and they can all be mixed and matched in a dizzying number of ways. To complicate things further, you can program and switch between two entirely different arsenals on the fly, instantly swapping Bayonetta's weapons in the middle of an attack and opening up a whole new stream of moves. How many combo opportunities does this create? Nobody knows exactly because the developer genuinely lost count when trying to tally them all up. Freedom has never been this free. You aren't limited to a preset list of moves. You are the orchestrator of Bayonetta's learning, conducting startling strings of strikes even PlatinumGames hadn't thought possible.
Furious fingers are needed to cope with all the options and moves. In the hands of an expert, Bayonetta is an all-spinning, all-necromancing death-bringer with more tricks and spells up her hairy sleeves than Harry Potter could deal with. The simple introduction of a dodge button further sets Bayonetta apart from the crowd – a neat work around the clumsy blocking and/or manual avoidance moves the competition relies on.
This type of game isn't for the faint-hearted. Combos need to be memorised and perfected if you want to do well, and purchasing new weapons at every opportunity is the only sure way to defeat the monsters up ahead. There are bosses so huge they don't fit on the screen, and when trounced they're dissected and turn into more powerful weapons. Bayonetta needs to be played over and over just to approach a point where you'll be close to seeing it all.
Excerpted from 100 Computer Games to Play Before You Die by Steve Bowden. Copyright © 2010 Steve Bowden. Excerpted by permission of John Blake Publishing Ltd.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Table of Contents
ANIMAL CROSSING: WILD WORLD,
BATMAN: ARKHAM ASYLUM,
BEYOND GOOD & EVIL,
BURNOUT 3: TAKEDOWN,
CALL OF DUTY 4: MODERN WARFARE,
SID MEIER'S CIVILIZATION,
DANCING STAGE (AKA DANCE DANCE REVOLUTION),
THE ELDER SCROLLS IV: OBLIVION,
FINAL FANTASY VII,
FORZA MOTORSPORT 3,
GEOMETRY WARS: RETRO EVOLVED 2,
GOD OF WAR,
GRAND THEFT AUTO: VICE CITY,
HALO: COMBAT EVOLVED,
HEARTS OF IRON II,
HITMAN: BLOOD MONEY,
IL-2 STURMOVIK: BIRDS OF PREY,
LEFT 4 DEAD,
THE LEGEND OF ZELDA: FOUR SWORDS ADVENTURES,
THE LEGEND OF ZELDA: OCARINA OF TIME,
LITTLE BIG PLANET,
MEGA MAN 2,
METAL GEAR SOLID,
NIGHTS INTO DREAMS ...,
NO MORE HEROES,
ODDWORLD: STRANGER'S WRATH,
PHOENIX WRIGHT: ACE ATTORNEY,
PLANTS VS. ZOMBIES,
PRINCE OF PERSIA: SANDS OF TIME,
PUZZLE QUEST: CHALLENGE OF THE WARLORDS,
RESIDENT EVIL 2,
RESIDENT EVIL 4,
ROCK BAND 3,
THE SECRET OF MONKEY ISLAND,
SENSIBLE WORLD OF SOCCER,
SHADOW OF THE COLOSSUS,
SILENT HILL 2,
SONIC THE HEDGEHOG CD,
(TOM CLANCY'S) SPLINTER CELL: CHAOS THEORY,
STAR WARS: KNIGHTS OF THE OLD REPUBLIC,
SUPER MARIO GALAXY,
SUPER MARIO KART,
SUPER MARIO WORLD,
SUPER MONKEY BALL,
SUPER STREET FIGHTER IV,
SYSTEM SHOCK 2,
TIME CRISIS II,
TOMB RAIDER ANNIVERSARY,
TONY HAWK'S PRO SKATER 3,
WARIOWARE, INC.: MINIGAME MANIA,
WAY OF THE SAMURAI,
THE WORLD ENDS WITH YOU,
WORLD OF WARCRAFT,
And how to play them all ...,
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