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For devoted gamers as well as those interested in groundbreaking graphic design, this is the first, most comprehensive, and only critical guide ever published to video games. The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.
|Product dimensions:||6.50(w) x 8.40(h) x 2.40(d)|
About the Author
Tony Mott is the longtime editor-in-chief of Edge, the leading magazine review of the video game industry. With more than thirty years of experience, he draws on a wealth of expert and in-depth knowledge.
Most Helpful Customer Reviews
This book is not about 1001 games so good that any self-respecting gamer must play them. It is not even about the 1001 best games. It is a collection of entries by various members of the gaming business about the titles they felt were so influential to the industry or so well-designed that they deserved to be played, or at least known, by any who consider themselves connoisseurs of gaming. In that respect they have certainly succeeded. The contributors gush over their chosen games and then explain in detail why the gushing is deserved, all without system bias or the bashing of competitors. Each entry details the type and form of gameplay and the contributions made to the genre so that anyone familiar with video games can understand and appreciate the intricacies of the title. Get this book if you are interested in the history or the development of video games from their inception to the present decade.