ISBN-10:
1598635689
ISBN-13:
9781598635683
Pub. Date:
01/29/2009
Publisher:
Cengage Learning
2D Game Building for Teens / Edition 1

2D Game Building for Teens / Edition 1

by Michael Duggan

Paperback

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Overview

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you'll work your way through hands-on tutorials that help you put your new skills to use right away as you build simple to more complex games. Everything you need to build your own 2D game can be found in the book, including an introduction to the Torque Game Builder, how to design game graphics, basic programming and scripting techniques, and more. You'll even find an overview of the game development industry to give you an inside look at what it takes to make games, and information on the history of classic 2D games. If you've ever wanted to create your own video games, 2D Game Building for Teens will show you how.

Product Details

ISBN-13: 9781598635683
Publisher: Cengage Learning
Publication date: 01/29/2009
Series: For Teens Series
Edition description: New Edition
Pages: 320
Product dimensions: 7.30(w) x 9.00(h) x 0.90(d)
Age Range: 13 - 17 Years

About the Author

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

Table of Contents

Introduction; Chapter 1: Want to Make Games?; Chapter 2: Brief Look at 2D Games ; Chapter 3: The Torque Game Builder; Chapter 4: Making Game Graphics; Chapter 5: Programming with TorqueScript; Chapter 6: Your First Game Project; Chapter 7: Adding Game Challenges; Chapter 8: Making a Shooter; Chapter 9: Getting Your Game Out There; Appendix A: Keyboard Shortcuts and Operators; Appendix B: What's on the CD?; Appendix C: Glossary; Appendix D: Online Resource

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