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3D Game Environments: Create Professional 3D Game Worlds
     

3D Game Environments: Create Professional 3D Game Worlds

by Luke Ahearn
 

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ISBN-10: 0240808959

ISBN-13: 9780240808956

Pub. Date: 05/19/2008

Publisher: Taylor & Francis

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create

Overview

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
• The entire game world development process: from planning to modeling and texturing.
• Exercises and projects to practice with: each section includes projects to practice creating different world genres.
• CD with source art to practice with and use in your own projects, program demos, and plug-ins.

Product Details

ISBN-13:
9780240808956
Publisher:
Taylor & Francis
Publication date:
05/19/2008
Edition description:
Older Edition
Pages:
400
Product dimensions:
7.40(w) x 9.20(h) x 1.00(d)

Table of Contents

THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage

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