ISBN-10:
0130281778
ISBN-13:
9780130281777
Pub. Date:
08/07/2000
Publisher:
Prentice Hall
3D Studio MAX in Motion: Basics Using Release 3.1 / Edition 1

3D Studio MAX in Motion: Basics Using Release 3.1 / Edition 1

by Stephen J. Ethier, Christine A. Ethier

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Product Details

ISBN-13: 9780130281777
Publisher: Prentice Hall
Publication date: 08/07/2000
Edition description: BK&CD-ROM
Pages: 450
Product dimensions: 8.27(w) x 10.87(h) x 0.34(d)

Read an Excerpt

PREFACE:

PREFACE

3D Studio Max® in Motion is a text that commits to covering all the basics of the 3D Studio MAX program, which produces, with your help, realistic renderings of still images and animations. With a few skills and techniques at your fingertips, you will be impressed with the professional results you can accomplish. If you have half the fun reading the text and completing the labs that we had in writing them, you are in for a wonderful time. And, if what learning theorists say is true and you learn better when you can combine learning with pleasure, then picking up this book is just the first step toward your newfound skill and expertise.

3D Studio Max® in Motion combines a theoretical approach with accompanying hands-on activities to instruct you on the reasons for your actions while you experience the actions. It is our hope that whether you are in a school setting, the business world, or your basement office, you can pick up the text and learn from it in a progressive fashion. It is designed to be a positive learning experience for the individual who knows just the basics about both computers and CAD, and an enriching experience for those who are experts in CAD but wish to add a new dimension.

FEATURES OF OUR TEXT

  • Practical Applications chapters in a variety of areas, including architectural, mechanical motion, and graphic arts
  • An accompanying CD-ROM with a variety of features, including:
    – A materials library
    – Bitmap images
    – Scenes (3D models)
    – Still renderings
    – Animation
  • Questions and Assignmentsat the end of each chapter
  • Lights...Camera...Action boxes introduce special tips and tricks that help you achieve your animation goals
  • Tool icons throughout the text help you to follow the path to the correct command every time, even in an unknown land
  • More than 1000 images create a vivid picture of each action and part of the process
  • A full -color insert shows the results of the completed projects and other illustrations
  • A tear-out Quick Chart shows all the shortcut keys
  • An instructor's manual includes a test bank of true/false, multiple choice, matching, and fill-in-the-blank questions for each chapter

ORGANIZATION OF THE TEXT

The text is divided into six parts, plus appendices, that explore all the basics of 3D Studio MAX. They include, in the following order:

  • Introduction to Computer Animation
  • Exploring 3D Studio MAX
  • Preparing for 3D Modeling
  • 3D Modeling
  • Presentation
  • Practical Applications

Each chapter begins with a section of theory and ends with a lab that complements and extends the theory presented in that chapter. The labs progress in complexity while simultaneously decreasing hand-holding instruction.

ACKNOWLEDGMENTS

Stephen Helba, Stephen Helba, Stephen Helba: as he plays, at the very least, the role of three people in the process, we thank him from the bottom of our hearts. Others who deserve much gratitude include Michelle Churma and Lisa Garboski and the entire contributing staff at Prentice Hall.

We also thank reviewers for their helpful comments: Wen M. Andrews, Sargeant Reynolds Community College; Adrian G. Baird, Ricks College; Donald K. Chastian, Black Hills State University; Michael Ehrlinger, Catonsville Community College; Earl M. Faulkner, ITT Technical Institute, Boise; Dennis Jorgensen, Bakersfield College; Kirk Narburgh, Syracuse University; and Jeenson Sheen, Norfolk State University.

Table of Contents

PART ONE Introduction to Computer Animation 1(29)
Introduction to Three-Dimensional Presentation
3(14)
Rendering and Animation Applications
17(12)
PART TWO Exploring 3D Studio MAX 29(72)
Interacting with 3D Studio MAX
31(30)
The Fast Lane
61(40)
PART THREE Preparing for 3D Modeling 101(72)
Moving About the 3D World
103(24)
Basics of Creation
127(20)
Basics of Editing
147(26)
PART FOUR 3D Modeling 173(74)
Basic Modeling: Primitives, Shapes, and Shape and Geometric Modifiers
175(24)
Advanced Modeling: Lofting and Boolean Operations
199(30)
Special Modeling: Space Warps, Particle Systems, and Morphs
229(18)
PART FIVE Presentation 247(108)
A Brighter Outlook: Cameras, Lights, and Rendering
249(30)
A New Coat of Paint: Materials Creation and Application
279(30)
Let's Get Moving: Animation
309(26)
Follow the Leader: Hierarchy Linking and Inverse Kinematics
335(20)
PART SIX Practical Applications 355(74)
Still Life: Working with Light and Shadow
357(12)
Architectural Presentation: Camera Techniques
369(18)
Artist's Exhibition: Applying Bitmap
387(16)
Mechanical Motion: Hierarchical Linking
403(26)
Appendices 429(16)
Appendix A Installing the CD-ROM Files
431(2)
Appendix B Importing and Exporting Files
433(2)
Appendix C Video Post
435(10)
Index 445

Preface

PREFACE:

PREFACE

3D Studio Max® in Motion is a text that commits to covering all the basics of the 3D Studio MAX program, which produces, with your help, realistic renderings of still images and animations. With a few skills and techniques at your fingertips, you will be impressed with the professional results you can accomplish. If you have half the fun reading the text and completing the labs that we had in writing them, you are in for a wonderful time. And, if what learning theorists say is true and you learn better when you can combine learning with pleasure, then picking up this book is just the first step toward your newfound skill and expertise.

3D Studio Max® in Motion combines a theoretical approach with accompanying hands-on activities to instruct you on the reasons for your actions while you experience the actions. It is our hope that whether you are in a school setting, the business world, or your basement office, you can pick up the text and learn from it in a progressive fashion. It is designed to be a positive learning experience for the individual who knows just the basics about both computers and CAD, and an enriching experience for those who are experts in CAD but wish to add a new dimension.

FEATURES OF OUR TEXT

  • Practical Applications chapters in a variety of areas, including architectural, mechanical motion, and graphic arts
  • An accompanying CD-ROM with a variety of features, including:
    – A materials library
    – Bitmap images
    – Scenes (3D models)
    – Still renderings
    – Animation
  • Questions andAssignmentsat the end of each chapter
  • Lights...Camera...Action boxes introduce special tips and tricks that help you achieve your animation goals
  • Tool icons throughout the text help you to follow the path to the correct command every time, even in an unknown land
  • More than 1000 images create a vivid picture of each action and part of the process
  • A full -color insert shows the results of the completed projects and other illustrations
  • A tear-out Quick Chart shows all the shortcut keys
  • An instructor's manual includes a test bank of true/false, multiple choice, matching, and fill-in-the-blank questions for each chapter

ORGANIZATION OF THE TEXT

The text is divided into six parts, plus appendices, that explore all the basics of 3D Studio MAX. They include, in the following order:

  • Introduction to Computer Animation
  • Exploring 3D Studio MAX
  • Preparing for 3D Modeling
  • 3D Modeling
  • Presentation
  • Practical Applications

Each chapter begins with a section of theory and ends with a lab that complements and extends the theory presented in that chapter. The labs progress in complexity while simultaneously decreasing hand-holding instruction.

ACKNOWLEDGMENTS

Stephen Helba, Stephen Helba, Stephen Helba: as he plays, at the very least, the role of three people in the process, we thank him from the bottom of our hearts. Others who deserve much gratitude include Michelle Churma and Lisa Garboski and the entire contributing staff at Prentice Hall.

We also thank reviewers for their helpful comments: Wen M. Andrews, Sargeant Reynolds Community College; Adrian G. Baird, Ricks College; Donald K. Chastian, Black Hills State University; Michael Ehrlinger, Catonsville Community College; Earl M. Faulkner, ITT Technical Institute, Boise; Dennis Jorgensen, Bakersfield College; Kirk Narburgh, Syracuse University; and Jeenson Sheen, Norfolk State University.

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