Temporarily Out of Stock Online
This book provides an extensive conceptual framework for 3D user interface techniques, and an in-depth introduction to user interface support in the Java 3D API, including such topics as picking, collision, and drag-and-drop. Many of the techniques are demonstrated in a Java 3D software framework included with the book, which also provides developers with many general-purpose building blocks for constructing their own user interfaces.
Applications and their use of 3D are approached realistically. The book is geared towards sophisticated user interfaces for the "everyday user" who doesn't have a lot of time to learn another applicationmuch less a complicated oneand an everyday computer system without exotic devices like head mounted displays and data gloves. Perhaps the best description of this book is: "A roadmap from Java 3D to 'Swing 3D'."
|Publisher:||O'Reilly Media, Incorporated|
|Product dimensions:||7.43(w) x 9.26(h) x 1.14(d)|
About the Author
Barrilleaux is a consultant specializing in the application of 3D graphics, imaging and virtual reality. He has been involved in numerous projects to develop 2D and 3D user interfaces for research, training, electronic library and end-user applications.
What People are Saying About This
I was struck by Jon's understanding that 3D is not a goal but rather a tool for making applications potentially better. In other words just because an application is "3D" it is not necessarily superior. This is an excellent and important point. Jon Barrilleaux clearly is an intelligent and experienced software developer. ...[He] should be given a standing ovation for producing such an excellent piece of work for a topic (Java 3D) that desperately needs more documentation.--John Wright, j3d.org, 11/14/00
An overview of some of the techniques used in mapping the 3D virtual environment to the 2D screen....provides a high level discussion of user interface design considerations and concepts. It explores where using 3D in a GUI can enhance the usability of software and what the options are for enabling the user to navigate the virtual 3D universe using the common input devices...does well at providing a balanced discussion of how Java 3D, in its current release, can be used to implement graphical user interfaces. Overall, the book presents itself as somewhat academic in nature but does well at providing a balanced discussion of how Java 3D, in its current release, can be used to implement graphical user interfaces.
Most Helpful Customer Reviews
This book comprehensively covers the Java 3d API. It addresses all modalities of User Interface:Visual, audio, tactile. Not only does it clearly demonstrate how to used the Java 3D libraries, it also presents the concepts of good UI design that are absent in so many GUI programming books. If you are doing any 3D api development or game development, you should have this book on your shelf.