Uh-oh, it looks like your Internet Explorer is out of date.
For a better shopping experience, please upgrade now.
More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.
About the Author
Table of Contents
PART I: Getting Started with 3ds max 4.
Quick Start: Animating a Fighter Jet Fly-By.
Chapter 1: Exploring the Max Interface.
Chapter 2: Working with Viewports.
Chapter 3: Working with Files.
PART II: Working with Objects.
Chapter 4: Using Primitive Objects.
Chapter 5: Selecting Objects and Setting Object Properties.
Chapter 6: Cloning Objects and Creating Object Arrays.
Chapter 7: Grouping and Linking Objects.
Chapter 8: Transforming Objects.
Chapter 9: Using Modifiers.
PART III: Modeling.
Chapter 10: Modeling Basics and Miscellaneous Tools.
Chapter 11: Drawing and Using 2D Splines and Shapes.
Chapter 12: Working with Meshes.
Chapter 13: Creating Patches.
Chapter 14: Building Compound Objects.
Chapter 15: Working with NURBS.
PART IV: Materials and Maps.
Chapter 16: Exploring the Material Editor.
Chapter 17: Applying Materials.
Chapter 18: Using Maps.
Chapter 19: Working with Materials and Maps.
PART V: Lights and Cameras.
Chapter 20: Working with Lights.
Chapter 21: Controlling Cameras.
Chapter 22: Camera Matching and Tracking.
PART VI: Particle Systems and Space Warps.
Chapter 23: Creating and Controlling Particle Systems.
Chapter 24: Using Space Warps.
PART VII: Animation.
Chapter 25: Animation Basics.
Chapter 26: Working with the Track View.
Chapter 27: Restricting Movement with Constraints.
Chapter 28: Animating with Controllers.
Chapter 29: Using Expressions.
Chapter 30: Creating a Dynamic Simulation.
PART VIII: Inverse Kinematics.
Chapter 31: Working with Bones.
Chapter 32: Creating and Using Inverse Kinematics.
PART IX: Rendering and Post-Production.
Chapter 33: Rendering Basics.
Chapter 34: Working with Environments and Atmospheric Effects.
Chapter 35: Using Render Elements and Effects.
Chapter 36: Network Rendering.
Chapter 37: Post-Processing with the Video Post Interface.
PART X: Customizing Max.
Chapter 38: Customizing the Max Interface.
Chapter 39: Using MAXScript.
PART XI: Extending Max with Plug-Ins.
Chapter 40: Using Third-Party Plug-Ins.
Chapter 41: Creating Your Own Plug-Ins.
Appendix A: Installing and Configuring 3ds max 4.
Appendix B: Max Keyboard Shortcuts.
Appendix C: Exclusive Bible Plug-Ins.
Appendix D: What's on the CD-ROM?
Hungry Minds, Inc. End-User License Agreement.
CD-ROM Installation Instructions.
What People are Saying About This
This book is a comprehensive guide to the vast functionality within 3ds max and is sure to give even experienced 3D artists new insights.--Philip Miller, Senior Director, Discreet Software Products