A Composer's Guide to Game Music

A Composer's Guide to Game Music

by Winifred Phillips
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A Composer's Guide to Game Music 5 out of 5 based on 0 ratings. 4 reviews.
Anonymous More than 1 year ago
I've been reading lot of books and articles about videogames, but I consider "A Composer's Guide to Game Music" as my main book of reference, which has helped me to organize on my mind all the concepts about videogame music composition. Winifred's book introduces you as a game composer, helps you to understand how the player makes its first approach to a game through the "Path of Inmersion", and shows you the importance of the music through the analysis of themes, genres, and different kind of roles and functions. You will also learn how to understand your role on the game industry, and how to organize yourself knowing that you are not only a musician, but you have your own business. Released as an MIT Press book, it has a lot of interesting references about other studies people made about certain topics, so the book shares certain investigation knowledge mixed with the concepts explained on the book. Don't doubt about having this book. It will show you the path if you're starting on the music composition for videogames world, but it also has all the concepts you need to learn and work with to become a great videogame music composer. Excellent!
Anonymous More than 1 year ago
This book is definitely worth a read if you are looking to learn more about game music. It talks you through concerns, explains techniques and helps you gain a better understanding of what is most important in video game music and the surrounding industry. As a creative sound production student, I have found myself coming back to this book on multiple occasions.  I would also highly recommend this book to anyone who works within the video game field and has problems communicating their ideas to composers as it will give you a fuller understanding of what it is that they do (and vice versa for composers.)  Great book!
Anonymous More than 1 year ago
This book was highly informative and an absolute pleasure to read. Not only did she explain the essential technical aspects involved in composing music for video games, she also covered the psychology of music itself and its interactive relationship towards game development. As an aspiring game and film composer, this book answered many questions I've had for a while, imbuing me with a new sense of confidence moving forward.
Anonymous More than 1 year ago
Winifred Phillips' "A Composer's Guide to Game Music" fills a void in the written world where it is so desperately needed. In the vein of many writings on film scoring, (yet surpassing most) Phillip's book takes you through a journey in and around the medium. Phillips' gives you a history of both games and game music, enabling you better understand video games as a cultural entity - along with their importance. She speaks of the psychological underpinnings which so drastically affect the player's experience, and how to navigate that and have agency on the gamer.  She discusses how to approach development teams, contacts, companies, and the task itself of breaking down a game into the music that needs to be written for it.  All in all, I have yet to find a more inclusive and educational text - pulling so perfectly from Phillips' own wealth of experiences. It would serve well as a classroom textbook, a foray into the world of game music for the casually interested, and as a marvelous how-to - and perhaps most importantly 'why?' - for anyone with an interested in a career in game music.