Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.



4.7 227
by Clive Barker

See All Formats & Editions

It Begins in the Most boring place in the world: Chickentown, U.S.A. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.

When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters


It Begins in the Most boring place in the world: Chickentown, U.S.A. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.

When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters and is carried away.

Where? To the Abarat: a vast archipelago where every island is a different hour of the day, from The Great Head that sits in the mysterious twilight waters of Eight in the Evening, to the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of Gorgossium, the island of Midnight, ruled over by the Prince of Midnight himself, Christopher Carrion.

As Candy journeys from one amazing place to another, making fast friends and encountering treacherous foes -- mechanical bugs and giant moths, miraculous cats and men made of mud, a murderous wizard and his terrified slave -- she begins to realize something. She has been here before.

Candy has a place in this extraordinary world: she is here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than Time itself, and more evil than anything Candy has ever encountered.

She's a strange heroine, she knows. But this is a strange world.

And in the Abarat, all things are possible.

Editorial Reviews

The Barnes & Noble Review
Clive Barker, the sultan of fantastic horror, has ventured out with another project aimed at younger audiences, this time a weighty and spellbinding first book in a series dubbed The Books of the Abarat.

Candy Quackenbush is a troubled yet good-natured Minnesotan girl, but when she ventures into an empty field one day and meets John Mischief, a creature with seven extra talking heads on his antlers, she's rendered awestruck and knows she's bound for a heap of adventure. Soon the two are narrowly escaping a dark hunter sent by the evil Lord Carrion and diving into the Sea of Izabella, a vast ocean containing 25 islands that stand for each hour of the day, plus a mystical Twenty-Fifth Hour. As Candy embarks on her adventure throughout this mind-bending archipelago, she visits the average citizens of Yebba Dim Day, joins a clan of tarrie-cats and slothlike Malingo to battle the dastardly Kaspar Wolfswinkel, and even gets a horrific taste of the Twenty-Fifth Hour itself.

Barker's first installment will send you excitedly jumping headfirst into the unknown, and you'll be itching to read more. An introduction to a fantastic world, Abarat introduces readers to an abundance of characters who play both major and secondary roles, but all seem to have a reason for being included -- not necessarily revealed here -- which makes the plot that much more suspenseful and thrilling. Candy is also a likable heroine, and her gutsy yet modest demeanor is an interesting fit with Abarat's quirky and surprising creatures. Complete with more than 100 pieces of color artwork by Barker himself, this is the start of an adventurous new series sure to win over Barker fans. Matt Warner

Publishers Weekly
Candy Quackenbush travels from Chickentown, Minn., to a fantastic otherworld of unbelievable characters, including the Lord of Midnight, Christopher Carrion. "The author's imagination runs wild as he conjures some striking imagery." (Barker's surreal illustrations are not included in this paperback.) Ages 10-up. (Sept.) Copyright 2004 Reed Business Information.
Children's Literature
What can one say about the paper reprint of a proven best-seller? For starters, it is a handsome paperback. Instead of the usual pulp paper relegated to reprints this one retains its thick, glossy, heavyweight pages—the better to showcase Clive Barker's hundred-plus full color paintings scattered through the text. It's still the same story, though: a fantasy about the teenage Candy Quackenbush from Chickentown, U.S.A., and her adventures in the mythical world of Abarat. Therein lies the problem. Writer and film director Barker has apparently studied the genre, made a list of every conceivable situation, every conceivable grotesque character, and cobbled them all together—not particularly well, either (although to be fair, John Mischief and his brothers hold a certain charm.) Unless, of course, the book was meant as a tongue-in-cheek caricature from page one. Since the story dead ends in the middle of nowhere with the promise of a second book to follow, this scenario is unlikely. While awaiting the second coming, aficionados of true fantasy might prefer returning to the masters: Tolkien, Mervyn Peake, Philip Pullman. 2003 (orig. 2002), Joanna Cotler/HarperCollins, Ages 12 up.
—Kathleen Karr
To quote from the review of the hardcover in KLIATT, November 2002: The first in a four-part series, Abarat takes readers into Clive Barker's imagination... Teenager Candy Quakenbush of Chickentown, Minnesota, stumbles upon a skeletal lighthouse in a field along with John Mischief, a "man" with the seven heads of his brothers growing from the antlers on his head. With Mischief, she crosses the border between her reality and that which lies beyond, finding herself in Abarat, a parallel world of 25 islands, each representing a different hour of the day, as well as the mysterious 25th hour. Candy takes possession of a key, and in doing so becomes the target of the evil Lord Carrion and his minions. As Candy travels through the islands, she encounters fantastic creatures, places, and adventures. Barker's world is complex, as is his writing, making Abarat more suitable for advanced readers of fantasy who can piece together multiple plots and tease out the underlying logic of an unfamiliar world... The appendix at the end of the book describes each of the islands and their characteristics, and might be a good place to begin reading. (An ALA Best Book for YAs and Top 10 Fantasy Book for Youth.) (Book One). KLIATT Codes: SA*—Exceptional book, recommended for senior high school students, advanced students, and adults. 2002, HarperCollins, 431p., Ages 15 to adult.
—Michele Winship
School Library Journal
Candy Quackenbush is tired of her humdrum existence in boring Chickentown, MN. After skipping out on a particularly frustrating day of school, she wanders into an empty field at the edge of town, and suddenly her life takes a remarkable turn. Through a series of most unusual events, she finds herself transported to the Abarat, a magical realm composed of 25 islands, each representing one hour of the day, with the mysterious Twenty-Fifth designated for Time Outside of Time. As she travels around the islands, Candy becomes involved in a power struggle between two ruthless and bitter rivals, Rojo Pixler of Commexo City and Christopher Carrion, the Lord of Midnight. Each man seeks to control the island chain, and Candy may be the deciding factor in its survival or destruction. Barker is obviously more comfortable in the Abarat than he is in our more mundane world; the chapters that take place in Chickentown don't seem fully developed. Once Candy is safely in the fantastical realm, however, the story takes off. The rendering of the Abarat's locales, cultures, and mythology, combined with the author's own full-color illustrations and well-realized characters, allows readers to become quickly immersed in this beautiful and frightening world. In spite of a less-than-credible, almost preternatural calm in the face of the bizarre, Candy makes a fine protagonist, displaying strength, vulnerability, and a lack of the forced spunkiness displayed by some adventurous heroines. This first book in a series of four sets the stage nicely for what is sure to be a rollicking, epic ride.-Alison Ching, North Garland High School, Garland, TX Copyright 2002 Cahners Business Information.
Kirkus Reviews
A new series revives the almost-extinct genre of the fantasy travelogue. Candy Quackenbush is fed up with her life of "boredom, violence, and tears" in unbearably ordinary Chickentown, Minnesota. After a typically brutal school day, she runs away to the prairie, only to fall into a most extraordinary adventure. Helping the improbable John Mischief (whose seven brothers all grow from horns on his head) escape creepy Mendelson Shape, Candy magically summons the Sea of Izabella, which links our world to the archipelago of Abarat, where the chief islands are each governed by a single Hour of the day. Candy easily finds friends and guides among its fantastical inhabitants, including Samuel Klepp (publisher of the indispensable Almenak) and the downtrodden slave Malingo; but she also accumulates powerful enemies in the dastardly wizard Wolfswinkel, the ambitious tycoon Pixler, and Shape's terrifying master Christopher Carrion, the Lord of Midnight. Eventually Candy realizes that her journey is no accident, but part of a mysterious destiny. Abarat is an intriguing creation, deserving of comparison to Oz. Filmmaker and adult-novelist Barker (Coldheart Canyon, 2001, etc.) pours out an utter phantasmagoria, ruled by the logic of dreams. Yet there is a peculiar lifelessness to all this imaginative fecundity; fascinating in its minutiae, the world fails to cohere about a compelling narrative or charismatic central character. Like the dozens of illustrations by the author, it dazzles with color and detail, but on closer inspection proves curiously flat, all surface and no depth. Still, with three promised sequels on the way, many readers will, like Candy, want to "trust to Mama Izabella" to take them somewhere worth the trip.

Product Details

HarperCollins Publishers
Publication date:
Abarat Series , #1
Sales rank:
Product dimensions:
5.31(w) x 8.00(h) x 1.18(d)
Age Range:
12 - 17 Years

Read an Excerpt

Chapter Thirteen

In the Great Head

Candy had always prided herself upon having a vivid imagination. When, for instance, she privately compared her dreams with those her brothers described over the breakfast table, or her friends at school exchanged at break, she always discovered her own night visions were a lot wilder and weirder than anybody else's. But there was nothing she could remember dreaming -- by day or night -- that came close to the sight that greeted her in The Great Head of the Yebba Dim Day.

It was a city, a city built from the litter of the sea. The street beneath her feet was made from timbers that had clearly been in the water for a long time, and the walls were lined with barnacle-encrusted stone. There were three columns supporting the roof, made of coral fragments cemented together. They were buzzing hives of life unto themselves; their elaborately constructed walls pierced with dozens of windows, from which light poured.

There were three main streets that wound up and around these coral hives, and they were all lined with habitations and thronged with the Yebba Dim Day's citizens.

As far as Candy could see there were plenty of people who resembled folks she might have expected to see on the streets of Chickentown, give or take a sartorial detail: a hat, a coat, a wooden snout. But for every one person that looked perfectly human, there were two who looked perfectly other than human. The children of a thousand marriages between humankind and the great bestiary of the Abarat were abroad on the streets of the city.

Among those who passed her as she ventured up the street were creatures which seemedrelated to fish, to birds, to cats and dogs and lions and toads. And those were just the species she recognized. There were many more she did not; forms of face that her dream-life had never come near to showing her.

Though she was cold, she didn't care. Though she was weary to her marrow, and lost -- oh so very lost -- she didn't care. This was a New World rising before her, and it was filled with every kind of diversity.

A beautiful woman walked by wearing a hat like an aquarium. In it was a large fish whose poignant expression bore an uncanny resemblance to the woman on whose head it was balanced. A man half Candy's size ran by with a second man half the first fellow's size sitting in the hood of his robe, throwing nuts into the air. A creature with red ladders for legs was stalking its way through the crowd farther up the street, its enormous coxcomb bright orange. A cloud of blue smoke blew by, and as it passed a foggy face appeared in the cloud and smiled at Candy before the wind dispersed it.

Everywhere she looked there was something to amaze. Besides the citizens there were countless animals in the city, wild and domesticated. White-faced monkeys, like troupes of clowns, were on the roofs baring their scarlet bottoms to passersby. Beasts the size of chinchillas but resembling golden lions ran back and forth along the power cables looped between the houses, while a snake, pure white but for its turquoise eyes, wove cunningly between the feet of the crowd, chattering like an excited parrot. To her left a thing that might have had a lobster for a mother and Picasso for a father was clinging to a wall, drawing a flattering self-portrait on the white plaster with a stick of charcoal. To her right a man with a firebrand was trying to persuade a cow with an infestation of yellow grasshoppers leaping over its body to get out of his house.

The grasshoppers weren't the only insects in the city. Far from it. The air was filled with buzzing life. High overhead birds dined on clouds of mites that blazed like pinpricks of fire. Butterflies the size of Candy’s hand moved just above the heads of the crowd, and now and then alighted on a favored head, as though it were a flower. Some were transparent, their veins running with brilliant blue blood. Others were fleshy and fat; these the preferred food of a creature that was a decadently designed as a peacock, its body vestigial, its tail vast, painted with colors for which Candy had no name.

And on all sides -- among these astonishments -- were things that were absurdly recognizable. Televisions were on in many of the houses, their screens visible through undraped windows. A cartoon boy was tap-dancing on one screen, singing some sentimental song on another, and on a third a number of wrestlers fought: humans matched with enormous striped insects that looked thoroughly bored with the proceedings. There was much else that Candy recognized. The smell of burned meat and spilled beer. The sound of boys fighting. Laughter, like any other laughter. Tears, like any other tears.

To her amazement, she heard English spoken everywhere, though there were dozens of dialects. And of course the mouth parts that delivered the words also went some way to shape the nature of the English that was being spoken: some of it was high and nasal, a singsong variation that almost seemed about to become music. From other directions came a guttural version that descended at times into growls and yappings.

All this, and she had advanced perhaps fifty yards in the Yebba Dim Day.

The houses at the lower end of The Great Head, where she was presently walking, were all red, their fronts bowed. She quickly grasped why. They were made of boats, or the remains of boats. To judge by the nets that were hung as makeshift doors, the occupants of these houses were the families of fishermen who'd settled here. They'd dragged their vessels out of the cool evening air, and taken a hammer and crowbar to the cabins and the deck and hold, peeling apart the boards, so as to make some kind of habitation on land. There was no order to any of this; people just seemed to take whatever space was available. How else to explain the chaotic arrangement of vessels, one on top of the other?

As for power, it seemed to be nakedly stolen from those higher up in the city (and therefore, presumably, more wealthy). Cables ran down the walls, entering houses and exiting again, to provide service for the next house.

It was not a foolproof system by any means. At any one moment, looking up at the hundreds, perhaps thousands, of heaped-up houses, somebody's lights were flickering, or there was an argument going on about the cables. No doubt the presence of monkeys and birds, pecking at the cables, or simply swinging from them, did not improve matters.

It was a wonder, Candy thought, that this outlandish collection of people, animals and habitations worked at all. She could not imagine the people of Chickentown putting up with such chaotic diversity. What would they think of the ladder-legged creature or the smoke creature, or the baby beast throwing nuts in the air?

I need to remember as many details as I can, so when I get back home I can tell everybody what it was like, down to the last brick, the last butterfly. I wonder, she thought to herself, if they make cameras here? If they have televisions, she reasoned, then surely they have cameras.

Of course she'd first have to find out if the few soaked and screwed-up dollars she had in the bottom of her pocket were worth anything here. If they were, and she could find somewhere to purchase a camera, then she could make a proper record of what she was seeing. They she'd have proof, absolute proof that this place, with all its wonders, existed.

"Are you cold?"

The woman who had addressed her looked as though she might have some Sea-Skipper in her heritage. Vestigial gills ran from the lower half of her cheek into her neck, and there was a faintly mottled quality to her skin. Her eyes had a subtle cast of silver about them.

"Actually I am a little," Candy said.

"Come with me. I'm Izarith."

"I'm Candy Quackenbush. I'm new here."

"Yes, I could tell," Izarith said. "It's cold today; the water gets up through the stones. One day this place is just going to rot and collapse on itself."

"That would be a pity," Candy said.

"You don't live here," Izarith said, with a trace of bitterness.

She led Candy to one of the houses made from fishing boats. As she followed the woman to the threshold, Candy felt just a little pang of doubt. Why was she being invited into Izarith's house so quickly, without any real reason, beyond that of a stranger's generosity?

Izarith seemed to sense her unease. "Don't come in if you don't want to," she said. "I just thought you looked in need of a fire to warm you through."

Before Candy could reply there was a series of crashes from outside the Head, accompanied by a din of yells and screams.

"The dock!" Candy said, looking back toward the door.

Obviously the jetty had finally given out beneath the weight of the crowd. There was a great rush of people out to see the calamity, which was of course only going to make matters worse out there. Izarith showed no desire to go and see what had happened. She just said: "Are you coming?"

"Yes," said Candy, offering the woman a smile of thanks and following her inside.

Just as Izarith had promised there was a fire in the little hearth, which the woman fuelled with a handful of what looked like dried seaweed. The kindling was consumed quickly and brightly. A soothing wave of warmth hit Candy. "Oh, that's nice," she said, warming her hands.

On the floor in front of the fire was a child of perhaps two, her features one generation further removed from the sea-dwelling origins of her grandparents, or perhaps her great-great-grandparents.

"This is Maiza. Maiza, this is Candy. Say hello."

"Hell. O," said Maiza.

With her duty to courtesy done, Maiza returned to playing with her toys, which were little more than painted blocks of wood. One of them was a boat, painted red; a crude copy, perhaps, of the vessel whose boards had built these walls.

Izarith went to check on the other child in the room; a baby, asleep in a cot.

"That's Nazré," she said. "He's been sick since we came here. He was born at sea, and I believe he wants to go back there."

She bent low, talking softly to the baby.

"That's what you want, isn't it, dearling? You want to be out away from here."

"You want that too?" Candy said.

"With all my heart. I hate this place."

"Can't you leave?"

Izarith shook her head. "My husband, Ruthus, had a boat, and we used to fish around the Outer Islands, where the shoals are still good. But the boat was getting old. So we came here to trade it in for a new one. We had some money from the season's fishing and we thought we'd be able to get a good boat. But there were no new boats to be had. Nobody’s building anymore. And now we're almost out of money. So my husband's working putting in toilets for the folks in the towers, and I'm stuck down here with the children."

As she told her tale, she pulled back a makeshift curtain which divided the little room in two and, sorting through a box of garments, she selected a simple dress, which she gave to Candy.

"Here," she said. "Put this on. If you wear those wet clothes much longer you'll get phlegmatic."

Gratefully, Candy put it on, feeling secretly ashamed of her initial suspicion. Izarith obviously had a good heart. She had very little to share, but what she had, she was offering.

"It suits you," Izarith said, as Candy tied a simple rope belt around her waist. The fabric of the dress was brown, but it had a subtle iridescence to it; a hint of blue and silver in its weave.

"What's the currency here?" Candy asked.

Plainly Izarith was surprised by the question; understandably so. But she answered anyway. "It's a zem," she said. "Or a paterzem, which is a hundred zem note."


"Why do you ask this question?"

Candy dug in the pocket of her jeans. "It's just that I have some dollars," she said.

"You have dollars?" Izarith replied, her mouth wide in astonishment.

"Yes. A few."

Candy pulled the sodden notes out and carefully spread them on the hearth, where they steamed in front of the fire.

Izarith's eyes didn't leave the bills from the moment they appeared. It was almost as though she was witnessing a miracle.

"Where did you get those …?" she said, her voice breathless with astonishment. Finally she tore her gaze from the hearth and looked up at Candy.

"Wait," she said. "Is it possible?"

"Is what possible?"

"Do you … come from the Hereafter?"

Candy nodded. "Actually I come from a place called America."

"America." Izarith spoke the word like a prayer. "You have dollars, and you come from America." She shook her head in disbelief.

Candy went down on her haunches before the fire and peeled the now almost dried dollars off the hearth. "Here," she said, offering them to Izarith. "You have them."

Izarith shook her head, her expression one of religious awe.

"No, no I couldn't. Not dollars. Angels use dollars, not Skizmut like me."

"Take it from me," Candy said. "I'm not an angel. Very far from it. And what's a Skizmut?"

"My people are Skizmut. Or they were, generations ago. The bloodline's been diluted, over the years. You have to go back to my great-grandfather for a pure Skizmut."

She looked melancholy; an expression which suited the form of her face better than any other.

"Why so sad?"

"I just wish I could go back into the deeps and make my home there, away from all this …"

Izarith cast her sad eyes toward the window, which was without frames or panes. The crowd outside moved like a relentless parade. Candy could see how hard it would be to exist in this tiny hovel, with the twilight throng moving up and down the street outside, all the hours that God sent.

"When you say the deeps," Candy replied, "do you mean the sea?"

"Yes. Mama Izabella. The Skizmut had cities down there. Deep in the ocean. Beautiful cities made of white stone."

"Have you ever seen them?"

"No, of course not. After two generations, you lose the way of the fish. I would drown, like you."

"So what can you do?"

"Live on a boat, as close as we can to the deeps. Live with the rhythm of Mother Izabella beneath us."

"Well, perhaps the dollars will help you and Ruthus buy a boat," Candy said.

Candy handed Izarith a ten and one single, keeping six for herself.

Izarith laughed out loud, the music in her laughter so infectious that her daughter, Maiza, started laughing too.

"Eleven dollars? Eleven. It would buy two boats! Three boats! It's like eleven paterzem! More, I think!" She looked up, suddenly anxious. "And this is really for me?" she said, as though she was afraid the gift would be reclaimed.

"It's all yours," Candy said, feeling a little odd about sounding too magnanimous. After all, it was only eleven bucks.

"I'm going to spend a little piece of this one," Izarith said, selecting a single, and pocketing the rest. "I'm going to buy some food. The children haven't eaten this day. I think you haven't either." Her eyes were shining; their joy increased by the silvery luster that was the gift of her Skizmut breeding. "Will you stay with them, while I go out?" she said.

"Of course," Candy said. She suddenly realized she was starving.

"And Maiza?"

"Yes, Muma?"

"Will you be kind to the lady from the Hereafter, while I fetch bread and milk?"

"Grish fritters!" said Maiza.

"Is that what you want? Grish fritters with noga seeds?"

"Grish fritter with noga seeds! Grish fritter with noga seeds!"

"I won't be long," Izarith said.

"We'll be fine," Candy said, sitting down beside the child in front of the fire. "Won't we, Maiza?"

The child smiled again, her tiny teeth semitranslucent, carrying a hint of blue. "Grish fritters with noga seeds!" she said. "All for me!"

Abarat. Copyright © by Clive Barker. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.

Meet the Author

Clive Barker is the bestselling author of twenty-two books, including the New York Times bestsellers Abarat; Abarat: Days of Magic, Nights of War; and The Thief of Always. He is also an acclaimed painter, film producer, and director. For twelve years Mr. Barker has been working on a vast array of paintings to illuminate the text of The Books of Abarat, more than one hundred and twenty-five of which can be found within this volume.

Mr. Barker lives in California. He shares his house with seven dogs, three cockatiels, several undomesticated geckoes, an African gray parrot called Smokey, and a yellow-headed Amazon parrot called Malingo.

Clive Barker is the bestselling author of twenty-two books, including the New York Times bestsellers Abarat; Abarat: Days of Magic, Nights of War; and The Thief of Always. He is also an acclaimed painter, film producer, and director. For twelve years Mr. Barker has been working on a vast array of paintings to illuminate the text of The Books of Abarat, more than one hundred and twenty-five of which can be found within this volume.

Mr. Barker lives in California. He shares his house with seven dogs, three cockatiels, several undomesticated geckoes, an African gray parrot called Smokey, and a yellow-headed Amazon parrot called Malingo.

Brief Biography

Los Angeles
Date of Birth:
October 5, 1952
Place of Birth:
Liverpool, England
Liverpool University

Customer Reviews

Average Review:

Post to your social network


Most Helpful Customer Reviews

See all customer reviews

Abarat 4.6 out of 5 based on 0 ratings. 228 reviews.
Charli_Girl More than 1 year ago
To be honest I don't understand why The Books of the Abarat haven't become the next big thing in the book world. I am a huge Harry Potter Fan and this was my Fantasy fix after I was done with HP. The first Book of the Abarat was beautifully written and was so colorful that you really feel like you are in the story with Candy. I read the paperback version that didn't have any of the art in it but that was a mistake because when I read the second one (Days of Magic Nights of War) it was so thrilling to see where Clive Barker was getting all these great characters and places from. In fact I did a little looking and the paintings came before the book!! Clive Barker is one of the greatest writers of our time and takes inspiration for The Books of Abarat from two of the greatest fantasy writers in History, J.R.R Tolkien and C.S. Lewis and combines his own creative genius to make a world that is so completely different from our own that it is almost hard to conceive, but is so well described and detailed that it stands out vividly in your mind as though you have been there. A must read for EVERYONE.
Anonymous More than 1 year ago
The print version of this book is replete with graphics. The ebook has none. The eboo is, thus, pretty much a waste of money.
Anonymous More than 1 year ago
This is one of my favorite books of all time, I was so dissappointed to see that the graphics DO NOT come with this e-book version.
MacReady82 More than 1 year ago
Clive Barker, once hailed in the 80's as the successor to Stephen King, has embarked on a five book series that feasts upon our imaginations and holds both young and old in thrall to its spell. This is the perfect fantasy adventure (with only a smidgin of Barker's trademark terror beats) for ages 11-81. Books 1 and 2 are available in gorgeous hardcover and paperback editions, with Book 3 anticipated sometime in 2010. (The last two volumes will follow, presumably before I turn 40.) Fans of Harry Potter, Percy Jackson, Bella Swann and other youthful protagonists will find much to admire and delight in with this epic-crafted yarn. Fall into the world of the Abarat; it's a journey you won't regret taking.
blah-blah-blah More than 1 year ago
Abarat Clive Barker Genre: Fantasy The book Abarat is about a girl who discovers a world outside our own. The girl, Candy, leaves home with a mysterious man named Mischief while trying to escape an evil man named Shape by diving into the Sea Izabella. Once she dives into the sea with Mischief, she knows that she is no longer in her home town but instead in a completely new world called the Abarat. The main character in this story is Candy Quackenbush. In our world, she is strange and doesn't fit in. But in Abarat, she feels like she's been there before. In the book, the author shapes her into a girl who has strong feelings for people she hasn't even known for that long. She tries to help out other people more then she helps out herself. There are plenty of other characters in this book but Candy is the main one. In this book, setting is everything. The story wouldn't be right if it was in another place. The Abarat is made up of twenty five different islands that all symbolize the twenty for hours of the day and also the twenty fifth hour. All of the islands are very different because there is an island for every hour of the day. The setting of this story creates major conflicts for Candy and her companions that help her along her journey. The different islands are all very mysterious to her and danger hides around every corner. The point of view in this story is probably first person. Throughout the book, the point of view changes between the different characters. Usually the narrator is very reliable and gives us a lot of insight when it comes to their actions and what they are thinking. I think that if the point of view was any different it might lose some important information that is needed to understand the book well. I like how the author created a entirely different world from our own. He made everything completely different for our world. I also liked how he described the people in the book so well and he also included some pictures to help make them real. But I didn't like how the author left things untold in the end. I would have liked it if he at least wrapped up a few things at the end of the book. Also, I didn't how he made the main character kind of unbelievable. She seemed too worried about other people instead of herself and most people aren't like that. But in all I would recommend this book to anyone who likes the mysterious, fantasy, and action type of books.
Lillian_Evening More than 1 year ago
one of the best stories i've ever read. it recalls Alice in Wonderland. it's beautiful and the illustrations are magical.
Mleechap More than 1 year ago
I really enjoyed this book. The characters were well built, as well as the plot. Clive's words really jump off the page as vivid pictures in your mind! I highly recomend this to any fan of fantasy works. Disney has decided to make this series into movies, I cant wait! Hopefully book 3 will be out soon!
Anonymous More than 1 year ago
Anonymous More than 1 year ago
I read this book when I was younger, but it still has a special place in my heart. What person has never felt like they didn't belong and how wonderful would it be if everyone had their own world of the Abarat islands? Barker pours his soul into this story with his own illustrations which are so beautiful. I have a copy of the book since black and white does not do these paintigs justice. For any young reader or dreaming adult this book is a wonderful read.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Best book i have ever read I recomend this to anyone Who likes fantasy adventure
Anonymous More than 1 year ago
Anonymous More than 1 year ago
This book wa svery interesting an dfull of suprises thi sbook i sa about a girl named candy qauckenbush who live sin chickentown sh ewas brought to a place called abarat by a man named john mischief and his brothers who live on his antlers on the way she meet some very strange people and goes to many different places she learns that abarat is made up of islands that represent each hour of the day. I dont want to spoil this book so i will stop!Read the book i tis good an donce you start reading it you cant stop.
Anonymous More than 1 year ago
I hate it when on the nook it doesnt explain what is happening in the book will someone please give me a over view please?
Anonymous More than 1 year ago
I started reading this series as a teenager and still love it as an adult. It's reminiscent of Frank L. Baum's Oz books but even more strange and vivid. Not only are the books witty and well written but as an added bonus there's gorgeous artwork. The audio version of this is very well done too. It's a family favorite for road trips.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Superbly imaginative and there is no other book quite like it. The characters develop incredibly throughout this book. I couldn't wait for the second one to be released
child_of_midian More than 1 year ago
Clive Barkers tale of a girl named Candy (Quakenbush of all things) from Chickentown (yep, really) would go down easier if the names where more in line with the age of the audience and not 3 yr olds. Simply put Candy inadvertently opens a gate between our world and the world of Abarat where each Island is 1 hour of the day perpetually. The book is fantastical and epic in scope and the print version has hundreds of original paintings (the NOOK version is a waste, text only) but it's hard to feel an emotional attachment to Candy, she's a fairly distant character and she never feels fully fleshed out. There's a lot going on and plenty of action and fantasy but I had a hard time really caring about what was happening. In all other ways I'm very fond of Clive's work and he continues to be my favorite author, but this one lacks the suspense and tension of even The Thief of Always and until Candy connects to something it'll be hard to connect to her.
Anonymous More than 1 year ago
Anonymous More than 1 year ago
Loved the whole book could not put it down
Anonymous More than 1 year ago