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Aberrant based on 0 ratings. 1 reviews.
It should come as little surprise to many gamers that White Wolf is so good at producing rich role-playing settings. Still, many of their traditional World of Darkness fans have given Aberrant, and its parent game, Trinity, a wide birth due to a lack of vampires. Set in the 2008, Aberrant explores a world where a space accident scatters radiation across the globe, causing certain humans to develop a node in their brains that allows them to control 'quantum' forces. The people, Novas, are soon gathered under the wing of Project Utopia to 'build a better world'. But fear of the Novas and their superhuman powers soon results in a conspiracy to use their powers to fix the world's environmental and economic problems and then kill them off through sterilization and arranged military conflicts. Meanwhile, the Novas must grapple with 'Taint' a manifestation of their quantum powers that gradually changes them from humans into something else... Into this scenario comes the powerful and charismatic Nova Divis Mal. Together with his lover Jeremiah Scripture, he has devised a way to control the Taint and evolve Novas into even more powerful, and more alien, beings. Taking control of the fledgling Teragen movement, Mal seeks to lead the 'One Race' to higher level being, whether humanity likes it or not. This book provides an incredibly character driven view of the Teragen movement. The setting materials make for an exciting role-playing concept that really is a winner!