PJ is really looking forward to his birthday. His grandfather has promised to take him to opening day at the ballgame. So when his swim coach organizes a mandatory practice on the same day, PJ decides he'd rather quit the team.
At the same time, his new video game keeps turning on randomly and scrolling "One if by land, two if by sea," across the screen-and it's a game about robots, not the American Revolution.
Things get really weird when a freak storm transports PJ and his sister Sammy back in time to 1775 Boston. There they meet Copper, a colonial kid helping Paul Revere gather information on British troop movements. Copper's convinced the strangely dressed time travelers are British spies. And just when it seems things can't get any stranger, they encounter Pog, a kid alien desperate to save his abducted parents.
Now PJ and Sammy have to help their new friends while they evade Pog's enemies and the Redcoats. If they're going to succeed-and find their way home-PJ, Sammy, Pog, and Copper need to work as a team, even if PJ's given up on teamwork.
|Product dimensions:||6.00(w) x 9.00(h) x 0.35(d)|
About the Author
Born and raised in Boston, Massachusetts, Mary Lane Smigliani moved to Sharon, Massachusetts, after marrying her husband Paul. There they raised three sons.
Now living in the San Diego area close to their sons and grandchildren, Smigliani and her husband return to Boston often. Her love of her hometown inspired her to write Aliens, Dudes, and Redcoats for her grandchildren.