Arkham Horror: Hour of the Huntress

Arkham Horror: Hour of the Huntress

by Dave Gross, Shane Pierce

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It is the height of the roaring twenties. Flappers and young fellas dance the Charleston at raucous jazz clubs gleaming bright with electric lights. Beneath this gilded glamour, bloody turf wars rage, funded by gangsters and crooked cops who frequent rival speakeasies and gambling dens.
Amid these changing times, old New England towns hold their secrets close. Off the Aylesbury pike, in reclusive Dunwich, rolling hills hide decrepit farms and witch-haunted hollows. Past Cape Ann, the remote fishing village of Innsmouth rots from within. At the mouth of the Miskatonic River, mist-shrouded Kingsport lies dreaming. All the while, historic Arkham broods on the upper banks of the Miskatonic, its famed university delving into the world's darkest, most ancient mysteries.
Arkham's citizens insist everything is normal in their sleepy town, but horrific and bizarre events occur with increasing frequency. Strange lights flicker and people disappear in the forest beyond Hangman's Brook. Misshapen silhouettes prowl graveyards and shorelines, leaving savaged corpses in their wake. Nightmarish artifacts and disturbing tomes have surfaced, chronicling gods and incantations the world has tried to forget. Cavalier scientists have glimpsed far-flung worlds beyond our own that shatter the known laws of reality. Are these events somehow connected? If so, what calamity do they portend?
Those who dare investigate these incidents witness the inexplicable. Having seen such phenomena, they can never regain their old view of the world. Now that they know the hideous truth, they cannot run or hide from it. Just beneath the reassuring veneer of reality—a veneer that was never meant to be worn away—are forces that can drive the average person to despair. Yet, a rare few try to avert the end of the world, knowing it may well cost them their lives or sanity.
These investigators must rely on their wits and skills to learn as much as they can before it's too late. Some may find courage in the grace of a rosary, while others may burn away their fears with a swig of bootleg whiskey. They must try their hand at unpredictable spells that could doom them, or take up rifles and revolvers to combat foul creatures plaguing the night. Will it be enough?

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Product Details

BN ID: 2940163116225
Publisher: Fantasy Flight Games
Publication date: 10/12/2017
Sold by: Barnes & Noble
Format: NOOK Book
Sales rank: 408,268
File size: 3 MB

About the Author

Erstwhile teacher, editor, and game designer, Dave Gross is the author of Forgotten Realms, Iron Kingdoms, and Pathfinder Tales novels. His stories appear in anthologies including Shotguns vs. Cthulhu, Shattered Shields, and Champions of Aetaltis. He lives with his wife and their critters near the North Saskatchewan River. Visit his website at

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