The study highlights the most radical experiments in the book’s history as trials in what the author terms the “Prevailing Operating System” at play within the fields of knowledge, art, critique, and science. The investigations of modern systems theory, as exemplified by Gregory Bateson, Anthony Wilden, and Niklas Luhmann, turn out to be inseparable from theoretically astute inquiry into the nature of the book.
Sussman’s primary examples of such radical experiments with the history of the book are Sei Shonagon’s Pillow Book (both the text and Peter Greenaway’s screen adaptation), Stéphane Mallarmé’s “Un coup de dés,” Walter Benjamin’s Arcades Project, Jacques Derrida’s Glas, Maurice Blanchot’s Death Sentence, and Franz Kafka’s enduring legacy within the world of the graphic novel.
In the author’s hands, close reading of these and related works renders definitive proof of the book’s persistence and vitality. The book medium, with its inbuilt format and program, continues, he argues, to supply the tablet or screen for cultural notation. The perennial crisis in which the book seems to languish is in fact an occasion for readers to realize fully their role as textual producers, to experience the full range of liberty in expression and articulation embedded in the irreducibly bookish process of textual display.
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|Publisher:||Fordham University Press|
|Product dimensions:||6.00(w) x 9.00(h) x 0.90(d)|
About the Author
Table of Contents
Preface: Reaching for the Book xi
1 Introduction: Around the Book 1
2 Extraterrestrial Kafka: Ahead to the Graphic Novel 49
3 Kafka's Imaginary: A Cognitive Psychology Footnote 85
4 Booking Benjamin: The Fate of a Medium 107
5 Pulsations of Respect, or Winged Impossibility: Poetic Deconstruction 138
6 Hegel, Glas, and the Broader Modernity 163
7 Systems, Games, and the Player: Did We Manage to Become Human? 194
8 Atmospherics of Mood 218
9 Thinking Flat Out: Back to Bateson 244