- Shows how to use the leading technical drawing software-AutoCAD-and its less-expensive sister product, AutoCAD LT, in the friendly, easy-to-understand For Dummies style
- Shows first-time AutoCAD users how to create precise and efficient 2-D technical drawings and get started with 3-D technical drawings
- Topics covered include creating a basic layout; drawing and editing; writing text in drawings; plotting, creating, and editing external reference files; CAD standards; and drawing on the Internet
- Explores new features in the latest version of AutoCAD, including text improvements, streamlined Plot and Page Setup dialogue boxes, increased emphasis on tool palettes, better tools for transmitting sets of electronic files, and much more
- Includes a new chapter on sheet sets and a new collection of features for creating, managing, and publishing all of the drawings that make up a project
About the Author
Mark Middlebrook used to be an engineer but gave it up when he discovered that he couldn’t handle a real job. He is now principal of Daedalus Consulting, an independent CAD and computer consulting company in Oakland, California. (In case you wondered, Daedalus was the guy in ancient Greek legend who built the labyrinth on Crete. Mark named his company after Daedalus before he realized that few of his clients would be able to pronounce it and even fewer spell it.) Mark is also a contributing editor for CADALYST magazine and Webmaster of markcad.com. When he’s not busy being a cad, Mark sells and writes about wine for Paul Marcus Wines in Oakland. He also teaches literature and philosophy classes at St. Mary’s College of California — hence “Daedalus.” AutoCAD 2005 For Dummies is his sixth book on AutoCAD.
Table of Contents
Part I: AutoCAD 101.
Chapter 1: Introducing AutoCAD and AutoCAD LT 2005.
Chapter 2: Le Tour de AutoCAD 2005.
Chapter 3: Setup for Success .
Part II: Let There Be Lines.
Chapter 4: Get Ready to Draw.
Chapter 5: Where to Draw the Line.
Chapter 6: Edit for Credit.
Chapter 7: A Zoom with a View.
Chapter 8: On a 3D Spree.
Part III: If Drawings Could Talk.
Chapter 9: Text with Character.
Chapter 10: Entering New Dimensions.
Chapter 11: Down the Hatch.
Chapter 12: The Plot Thickens.
Part IV: Share and Share Alike.
Chapter 13: Playing Blocks and Rasteroids.
Chapter 14: Sheet Sets without Regrets.
Chapter 15: CAD Standards Rule.
Chapter 16: Drawing on the Internet.
Part V: The Part of Tens.
Chapter 17: Ten Ways to Do No Harm.
Chapter 18: Ten Ways to Swap Drawing Data with Other People and Programs.