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Cengage Learning
Beginning Game Programming, Third Edition / Edition 3

Beginning Game Programming, Third Edition / Edition 3

by Jonathan S. Harbour


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Product Details

ISBN-13: 9781435454279
Publisher: Cengage Learning
Publication date: 07/27/2009
Edition description: Older Edition
Pages: 448
Product dimensions: 7.40(w) x 9.10(h) x 1.00(d)

About the Author

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony ( and Aquaphobia: Mutant Brain Sponge Madness (

Table of Contents

PART I: Introduction to Game Programming with Windows and DirectX; Chapter 1: Getting Started with Windows; Chapter 2: Listening to Windows Messages; Chapter 3: Initializing Direct3D; PART II: The Game Programming Toolbox; Chapter 4: Drawing Bitmaps; Chapter 5: Getting Input with the Keyboard, Mouse, and Controller; Chapter 6: Drawing and Animating Sprites; Chapter 7: Transforming Sprites; Chapter 8: Detecting Sprite Collisions; Chapter 9: Printing Text; Chapter 10: Scrolling the Background; Chapter 11: Playing Audio; Chapter 12: Learning the Basic of 3D Rendering; Chapter 13: Rendering 3D Model Files; PART III: Game Project; Chapter 14: The Anti-Virus Game; PART IV: Appendices Appendix A: Configuring Visual C++; Appendix B: Resources for Further Study; Appendix C: Chapter Quiz Answers; Appendix D: Additional Examples

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Beginning Game Programming, Third Edition 5 out of 5 based on 0 ratings. 1 reviews.
Nada12 More than 1 year ago
it is giving you a great way to begin learning about the game programming, and how the structure of game program.