Beyond Game Design: Nine Steps Towards Creating Better Videogames

Beyond Game Design: Nine Steps Towards Creating Better Videogames

Beyond Game Design: Nine Steps Towards Creating Better Videogames

Beyond Game Design: Nine Steps Towards Creating Better Videogames

eBook

$27.99 

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Overview

As a game designer, you are always looking for new ways to make a game unique and interesting. Beyond Game Design:Nine Steps Toward Creating Better Videogames shows you how to make better video games by challenging you to think outside of conventional game design wisdom.Written as a series of essays by industry experts on different components of game theory and design, the book tackles the full spectrum of issues related to how and why players enjoy certain games. You'll explore player emotions, patterns of play, gender and cultural diversity, accessibility issues, and various types of player skills. Providing practical, hands-on design tips and advice, as well as the theory and psychology behind how and why people play games, Beyond Game Design will help you tap into new player types and new ways to engage players as you discover how to make better, more successful videogames.


Product Details

ISBN-13: 9780495926894
Publisher: Course Technology PTR
Publication date: 01/03/2009
Sold by: CENGAGE LEARNING
Format: eBook
File size: 2 MB

About the Author

Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers' special interest group, and is also co-author of 21st Century Game Design.

Table of Contents

Part I: Understand; Step One: Understand Emotions; Step Two: Understand Social Play; Step Three: Understand Patterns of Play; Step Four: Understand the Limits of Theory; Part II: Include; Step Five: Include Both Genders; Step Six: Include Cultural Diversity; Step Seven: Include Players with Accessibility Issues; Step Eight: Include Players with Different Skills; Step Nine: Include Structures that Adapt to Player Needs

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