The Blackhope Enigma (Blackhope Series #1)

The Blackhope Enigma (Blackhope Series #1)

by Teresa Flavin

Paperback(Reprint)

$6.99
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Overview

An ancient painting, a magical labyrinth, and skeletons found in a locked room.

For centuries, Blackhope Tower has been shrouded in intrigue, centering on a labyrinth and painting in the Mariner's Chamber. When fourteen-year-old Sunni Forrest visits the tower and sees her stepbrother, Dean, disappear, seemingly into the painting itself, she must find him and risk being drawn into the heart of the Blackhope enigma. This action-packed debut follows Dean, Sunni, and her friend Blaise on a journey to the heart of an age-old mystery.

Product Details

ISBN-13: 9780763660673
Publisher: Candlewick Press
Publication date: 08/28/2012
Series: Blackhope Series , #1
Edition description: Reprint
Pages: 304
Product dimensions: 7.40(w) x 5.10(h) x 0.90(d)
Lexile: 690L (what's this?)
Age Range: 9 - 12 Years

About the Author

Teresa Flavin was born in New York and studied art in Boston and at Syracuse University. After moving to Glasgow, Scotland, she was awarded a Scottish Arts Council New Writers Bursary. She has illustrated a number of picture books. THE BLACKHOPE ENIGMA is her first novel. Teresa Flavin lives in Glasgow, Scotland.

What People are Saying About This

From the Publisher

Sunni and her stepbrother Dean enter a labyrinth and are transported into the exciting-and treacherous- layers of a 16th-century Italian painting, where swashbuckling, map reading, monster dodging, and romance are routine.
—Scholastic Parent & Child

Flavin's novel is full of twists and unique characterization; these characters keep the reader wondering who can be trusted. The book is fast-paced and full of mystery and fantasy-a good combination for young readers.
—Library Media Connection

Customer Reviews

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The Blackhope Enigma 4.3 out of 5 based on 0 ratings. 8 reviews.
booktwirps on LibraryThing More than 1 year ago
While studying a strange painting by a Medieval painter in Blackhope Tower, Sunni Forrest¿s annoying step-brother, Dean, is mysteriously transported into the old painting. Sunni has no choice but to enter the painting herself in hopes of rescuing him. Eventually, she is joined by her friend Blaise who witnessed Sunni¿s disappearance and is determined to bring her back. The group find themselves lost in a strange new world called Arcadia, which at first glance seems almost perfect, but on closer inspection is filled with danger and mystery. The three of them must work through a maze of paintings within paintings if they ever expect to get out. Along the way they meet a host of characters, both good and bad as they battle their way across mysterious lands, high seas and a deserted island to find their way back home.I thoroughly enjoyed this book. Ms. Flavin has crafted a truly unique and engaging story for reader¿s of all ages. The book flows well, is filled with adventure, magic and a host of engaging characters that kept me plowing through until the end. While some of the situations faced by the characters seemed a bit hollow to me, it didn¿t ruin the overall flow of the story and younger readers probably won¿t mind. If you are a fan of exciting adventures, or if you are looking for one last book for your child to read before they go back to school, I highly recommend this one.(Review based on an Advanced Reader¿s Copy courtesy of the publisher via NetGalley)
giuffridaa on LibraryThing More than 1 year ago
The cover is what grabbed me first, but the story is why I keep reading. It is sooo different from what I am used to reading, but in a good way. Sunni Forrest, ridiculous name by the way, is a talented artist who has some competition at school. Mr. Bell, the art teacher, assigns the class to choose a painter and complete a project. Blaise,the competition, and Sunni have both chosen to research Fausto Corvo. They meet at the Blackhope Tower while conducting some research, but instead find themselves caught in the mystery of the disappearance of Dean, Sunni's stepbrother. Each of them end up inside Corvo's famous painting--the Mariner's Chamber, but their surviving this painted world is questionable. Teresa Flavin used such vivid description to bring the reader into the painting along-side Dean, Blaise and Sunni. These three characters are diverse, but are able to work together to solve the mystery to get back home alive. I knew going in that they would survive and eventually make it home; however, I never was able to guess just how. That makes this worth the read!
ComaCalm on LibraryThing More than 1 year ago
Blurb: An old painting...A Strange Labyrinth...The sudden appearance of skeletons in a locked room...For centuries, Blackhope Tower has been shrouded in intrigue, which seems to centre around a curious painting hanging in the Mariner's Chamber. It's meaning has baffled historians, but when fourteen-year-old Sunni Forrest visits the tower, she finds herself transported to the very heart of the Blackhope Enigma, and the painting itself. Can she and her friend Blaise overcome its dangers and evade their ruthless pursuers? And will they find their way home... alive?An age-old mystery is about to unravel.The last book I read about people dissapearing into magical paintings was Mirrorscape... and that was awful. This, however is a mystical, imaginative take on an old idea. The character's are a little cheesy - Sunni, who has a crush on someone way older than her, her annoying younger brother and the guy that fancies her... you know how it goes.The layers of the painting, leading to different worlds, was an amazing idea. There's a maze in this, which reminded me strongly of Maze Runner crossed with HP and the GOF.A fantastic read for all ages (even if you just want to learn how to say Chiaroscuro!).
psteinke1122 on LibraryThing More than 1 year ago
Paintings and Labyrinths and Monsters, Oh My!Sunni and step-brother, Dean, are at Blackhope Castle so Sunni can work on an art project. While Sunni is studying a painting, Dean studies the labyrinth on the floor and accidently transports himself into the painting¿Sunni manages to figure out how he did it and follows him¿leaving her friend Blaise as the only person who knows what is going on.Meanwhile, Sunni and Dean must figure out how to get themselves back out of the painting. Along the way they discover other people in the painting, monsters, swash-buckling adventures on the high seas, and the answers to several centuries worth of questions and mysteries surrounding the painting and it¿s creator.This was a wonderful story in vein of Lewis Carroll¿s Alice¿s Adventures in Wonderland. Blackhope had a little of everything¿mystery, thrills, adventure, and a hint of romance. Flavin created several little worlds that all interlaced beautifully. Her writing was very atmospheric¿I loved that when Sunni and Dean examined the picture from within the picture, the details were smudged, kind of like when a picture on the screen is blown up and you can see the individual pixels. It¿s the little details, like this, that really made the story¿but Flavin didn¿t bury the reader with them.Sunni, our heroine, was quick thinking, while Dean was her comedic foil¿snarky without trying to be. Blaise, Sunni¿s friend, was the perfect balance to Sunni and with the two of them working together it was clear they could accomplish anything. Bellini, the art thief, out for himself no matter the cost, foiled at every turn¿and really got his comeuppance in the end. I loved where he ended up (couldn¿t have happened to a nicer guy!). You never really knew who Hugo was and if he could be trusted! And Marin, well, I started out hating him, but loved him by the end of the story! This book is geared more towards 5th-8th graders, but could be enjoyed by anyone who like a little magic with their adventure.
ReadingFanatic09 on LibraryThing More than 1 year ago
The Blackhope Enigma is a fun mystery that all starts when Sunni¿s stepbrother, Dean, accidentally transports himself into one of Fausto Corvo¿s magical paintings. Sunni, determined to get him back, follows the labyrinth path and joins him in the picture, leaving Blaise standing alone and shortly thereafter being shuffled out of the room by a guard. Determined to get Sunni and Dean out, Blaise finds a way into the picture with them, despite the media and police crowds searching for two lost kids. In a fast-paced story, Dean, Sunni, and Blaise have to work their way through a maze (literally and figuratively) to escape from the paintings within the painting and make their way back home. Of course, it¿s easier said than done most of the time. The three encounter a fun cast of good guys, bad guys, and everything in between as they battle deadly creatures, sail on the high seas, and trek through a deserted island¿all in the hopes of finding a way back to their own world. The book has its share of predictable and slightly cheesy situations, but they don¿t interrupt the flow of the story or detract from its overall telling. Teresa Flavin has crafted a fun story that many readers will enjoy. It¿s full of fast-paced adventure and mystery with just a splash of magic and history. Readers will be drawn in by her descriptions of this magical world (or worlds) within the painting. The premise of this book really struck me as original. I don¿t think it can even really be compared to any books I¿ve read lately and I struggle to draw a comparison between this book and many others. It¿s not quite time travel yet it doesn¿t really have a real fantasy feel to it. For me, that just shows how well the story is woven together to seamlessly incorporate elements of contemporary, fantasy, and historical stories. I also really loved the descriptions that Teresa provided as they moved between worlds within the paintings, describing the white paint that covered the magic world that existed under the exterior painting. There were a few points at the beginning where I felt like things were almost going too fast for my liking. We meet our characters and next thing you know they¿re in the painting! I wouldn¿t have even thought to look for Dean in the painting and it was surprising (and maybe a tad unrealistic) how quickly Sunni figured it out. Once the actual adventures began inside the painting, I definitely found myself settling into and enjoying the story, but the beginning just seemed a tad rushed to me. Overall, I really enjoyed reading this. It was a fast-paced read. I think I would recommend it to ¿tweens¿ (or young teens) as a good read. I think it would appeal to a wide variety of readers since it incorporates elements of many different types of stories.
Anonymous More than 1 year ago
Super realy i lov it
pinkfairytale More than 1 year ago
The Blackhope Enigma is one of the most well developed stories I have ever read. It begins when two art classmates named Blaise and Sunni visit Blackhope Tower to complete an art assignment. Sunni was forced to bring her step-brother Dean along with her, and while she sketches, he seemingly disappears into a painting. Blaise and Sunni are soon to follow, but once inside the painting, they get separated with no hope of ever getting out. This story is adventure at every turn. People looking for a unique story filled with adventure and action are sure to enjoy this book. Each page builds on the plot of the story. So many elements compose this plot that it may be a bit confusing for younger readers. The description is as colorful as the painting itself, and the characters are well-rounded. Aspiring artists will especially enjoy this story since its plot revolves around art and the ability to bring a painting to life by using magic. Similarly, aspiring artists might also be intrigued with the aspect of this story where a person can be drawn into a picture and trapped there. This story is one of the most unique adventure stories that I have ever read, and I think others will also enjoy this interesting tale. Ms. Flavin is a talented writer, and her style as well as her story remind me of C.S. Lewis' masterpieces. Perhaps in a few years Teresa Flavin's books will be valued as much as C.S. Lewis series The Chronicles of Narnia. I can't wait for the release of her second book in the series - which I hope will live up to her first book. Questionable content: The only thing I can think of that might be questionable for a younger audience of readers or listeners is the dark magic and scenes of peril depicted in this book.
OtotheD More than 1 year ago
While studying a strange painting by a Medieval painter in Blackhope Tower, Sunni Forrest's annoying step-brother, Dean, is mysteriously transported into the old painting. Sunni has no choice but to enter the painting herself in hopes of rescuing him. Eventually, she is joined by her friend Blaise who witnessed Sunni's disappearance and is determined to bring her back. The group find themselves lost in a strange new world called Arcadia, which at first glance seems almost perfect, but on closer inspection is filled with danger and mystery. The three of them must work through a maze of paintings within paintings if they ever expect to get out. Along the way they meet a host of characters, both good and bad as they battle their way across mysterious lands, high seas and a deserted island to find their way back home. I thoroughly enjoyed this book. Ms. Flavin has crafted a truly unique and engaging story for reader's of all ages. The book flows well, is filled with adventure, magic and a host of engaging characters that kept me plowing through until the end. While some of the situations faced by the characters seemed a bit hollow to me, it didn't ruin the overall flow of the story and younger readers probably won't mind. If you are a fan of exciting adventures, or if you are looking for one last book for your child to read before they go back to school, I highly recommend this one. (Review based on an Advanced Reader's Copy courtesy of the publisher via NetGalley)