Most Helpful Customer Reviews
Blender 2.5 Character Animation Cookbook based on 0 ratings. 1 reviews.
The book takes you above the tediousness of low level figure animation, by showing many ways in which Blender version 2.5 add values by offering manipulations at a higher level. The subtitle on the cover says 'quick answers to common problems'. But even if you don't have or think you have any problems, or if you are just starting to learn animation in Blender, just following the book's approach in its chapter contents can be instructive. One top level lesson is that for good animation, you have different problems or tasks for different parts of the character's body. Trying to do it all at once can be overwhelming if you are a newcomer. So if you look at what each chapter discusses, you can take this as a guideline about how to treat the character. At a somewhat lesser level of importance, you might also regard the order of the chapters as the preferred order in which you flesh out the animation. I say this because of chapter 6. It explains the importance of defining a coherent and disciplined animation workflow, if you are doing all this for a living. To me, this chapter could have appeared earlier in the book. It offers a top down design approach, beneath which you could consult the other chapters for more specific details of animating portions of the character's rig. However a constant drawback throughout the book is the low contrast of many figures. Presumably for reasons of cost there are no colour plates. Instead, the figures are grayscale. But the renderings of the screen captures of the Blender user interface and, especially of the characters being built in the book's examples, are often hard to distinguish against a drab, dark background. It would have been better at least for the author to have chosen a lighter background, or, if that was not possible, to use some image editing software to improve the diagrams.