From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.
Explore Blender compositor to create spectacular visuals
Make the most out of Blender's node-based compositing architecture
Step-by-step guide full of practical examples
Blender Compositing allows you to assemble and enhance an image (or movie). Using Composition nodes, you can glue two pieces of footage together and colorize the whole sequence all at once. You can enhance the colors of a single image or an entire movie clip in a static manner or in a dynamic way that changes over time (as the clip progresses).
Blender Compositing and Post Processing enables you to attain a firm grounding in order to arrive at a desired look of the film, with more ease and efficiency. You will also learn how to create and manage compositing flows that are effective and productive in meeting project deadlines.
Blender Compositing and Post Processing will take you through different compositing terminologies, concepts, and their implementations in Blender Compositions. You will indulge in procedural and practical illustrations on color space, image grading, relighting, and focusing.
This book is a one stop solution for you to attain state of the art compositing skills for creating mind blowing visuals and productive composites, using Blender compositor. By the end of the book you should have the confidence to tackle a complex shot from planning to polish.
What you will learn from this book
Explore color spaces and grading techniques
Discover what goes in and out of Blender compositor
Understand generic render passes and layers
Work on advanced compositing techniques like relighting, texture mapping, and focusing
Get to grips with keying, masking, and filtering techniques
Grade using the Bezier curve
Make the image more realistic using camera effects
Import footage into the node editor
This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts.
Who this book is written for
This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.
|Product dimensions:||7.50(w) x 9.25(h) x 0.24(d)|
About the Author
Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as CG Supervisor at Xentrix Studios Pvt Ltd, India. Although he graduated in Electrical and Electronics in 2004 he has always had a great passion for comics and cartoons. During graduation, his passion got him attracted to web designing and 3D animation. As Mythravarun has always believed in transforming his passion into a career, he decided to go for it. He started to learn 3D graphics and web designing on his own and started to work as a part-time illustrator and graphic designer. After consistent effort he could finally move into 3D animation in 2005 to chase his dream of making 3D animation his career. With a decade of experience in several TV series, theme park ride films, and features, he now deals with creating and setting up CG lighting and compositing pipelines, providing a creative direction for CG projects. He also did research and development on several render engines, to have a stable future for the studio, and many more. Midway through his career, Mythravarun encountered Blender and was fascinated by its features, yet still being open source. This made him dig deep into Blender to get a better understanding. As a hobby and secondary interest, he composes music and writes blogs on social awareness. The following are some of his websites: http://www.mythravarun.com, http://www.senseandessence.com, http://www.charliesmile.com, http://www.youtube.com/thevroad, http://www.youtube.com/joyasysnthesis, and joyasynthesis.blogspot.ins
Most Helpful Customer Reviews
Review: "Blender Compositing and Post Processing" by Mythravarun Vepakomma, ebook from Packt Publishing (2014) *Disclaimer and Introduction* I was asked by Packt Publishing to write a short, independent review for "Blender Compositing and Post Processing" in exchange for a free copy of the ebook. Since the Blender Compositing Nodes (next to the Blender VSE, the Video Sequence Editor) are one of my absolute favourite feature in Blender I decided to go for it: I like to use them for post processing video footage/creating looks and love the fact that you can do this with Blender (a very powerful free and open-source 3D etc. solution) on all major platforms/can share your .blends across all those platforms! So this is my personal, general impression of the "Blender Compositing and Post Processing" ebook while being someone with a more creative mind rather than a technical one: *DRM free* First thing I noticed is that the ebook comes without DRM (Digital Rights (or as some say "Restriction")) management and you can download it in four different formats. I went for the .pdf version. *Structure* The ebook seems very well structured. It starts off with a condensed overview for all chapters and at the end of each chapter there is a brief summary of what you've just read. This allows you to quickly find/read what you are looking for when you need it/to just dive into those topics that you feel not so familiar with. At the end of the ebook there is an Index with the most important keywords/page numbers where to find those topics in the text. *Target Audience* The ebook probably requires some basic Blender knowledge or some familiarity with (3D, video) post production related technical terms/concepts. I think you could use it with not much prior know-how but would need to do some extra research (Wikipedia, Blender Wiki etc.) in order to really understand what it all means/find it useful. More to this at the end of *Content, Approach and Concept*. *Content, Approach and Concept* While I was very pleased with the ebook's structure I was (a bit) disappointed by the fact that this is not what may be called a "workbook". While there are many visual examples for e.g. how a particular Node works you won't find more complex examples for Node set-ups to re-create. For those new to Blender/Nodes a short introduction to the concept: basically compositing in Blender works via "Nodes", individual sort of filters etc. that allow you to manipulate an image/a series of images in a very specific way while you can combine those filters etc./the order in which they are applied to your 3D renders or footage by connecting those Nodes via sort of wires called "Noodles" and this way create your own very complex set of filters etc. using a very flexible tree like structure. This concept is much more powerful as compared to what you can do in your average image manipulation or video editing programme where you usually only can lay one filter on top of another one and combinations therefore are limited... My feeling is that a technical minded person or someone with a compositing background/coming from another 3D programme etc. would probably be able to quickly get started with compositing in Blender using this ebook. Someone with a more creative mind who likes/needs to play around with actual examples/set-ups in order to grasp the concepts on a visual or sort of holistic level might need to invest more time and would need to do extra research in order to be able to fully understand the concepts introduced in this ebook. *Summary and Thoughts* "Blender Compositing and Post Processing" seems to be a well structured, clearly written ebook that explains the basic concepts involved you need to know in order to get started with using the very powerful free and open-source 3D programme Blender (available for all major platforms, .blends can be shared across all platforms) for post processing either your 3D renders or video footage. This ebook seems to either requires some prior related technical understanding or the will to research/experiment on your own if you start from scratch. It is not a "workbook" in the sense that you won't find more complex example Node set-ups to re-create. I think from a learning point of view (and for the purpose of having fun with the Blender Compositing Nodes/learning them while playing around with them) this ebook could be accessible to an even wider audience with either one or two extra chapters that show how-to re-create specific Node set-ups (like e.g. a toon look, that's always lots of fun) or the introduction of a practical example section/project for those chapters where appropriate. *Thanks!* I hope this general, personal review was both helpful and describes the ebook in a meaningful and adequate way, thanks for reading, have fun with Blender, the very powerful Compositing Nodes and if you choose so with this ebook! Valentin Spirik, March 2014
Blender Compositing and Post Processing it's a great e-book for begginner and intermediate Blender users who wants to have a better understanding of how Blender Compositor works. The book covers all the details of the technical part that an post processing artist needs to know, like image formats, color modes, color spaces, passing through all render passes and their functions, color management, etc. After explain all the structure to a better comprehension of the compositor and how it works, the book begin to covering a more pratical part, explaining image manipulation and grading techniques. It's a very didactic book, easy to read and easy to understand.
This book is an excellent resource for Blender users at any level. It is clear and concise for beginners, explains advanced techniques for intermediate users, and is a great reference for experienced users. The first few chapters are particularly valuable due to the fact that they explain much about the fundamentals of digital graphics, including things like blending modes, and color grading. It's great to be able to have a book that can give a quick reference on those fundamentals, and at the same time, stretch your brain with more complex tasks like masking, and post-render texture mapping. I will continue to use it as a resource for increasing my efficientcy, and broading my knowledge of blender, compositing, and digital graphics.