(Re)Searching the Digital Bauhaus / Edition 1 available in Hardcover
- Pub. Date:
- Springer London
Interaction design entered the scene of design as computer scientists and engineers realized that technology is a design material rather than a neutral set of tools and machinery supporting life at work or at home. Since then, interaction designers have been actively involved in exploring new design concepts for anything from interactive websites to intelligent everyday spaces. Interaction design is even gaining prominence in areas such as service design and product design as it is becoming more evident that the old-school design emphasis on static form tends to neglect how things live in interaction with people.
But where does interaction design come from and what foundations are relevant today? In this book, a group of authors ranging from the founders of the field to currently influential shapers of education and research provide their interpretation of experiences and challenges.
The starting point for the authors is a re-capitulation of the call for a digital Bauhaus originally issued by Pelle Ehn in 1998. Then as now, the Bauhaus ambition is to re-align new technology with emerging social needs. But unlike the avant-garde thinking of the 1920-30s Bauhaus, the authors in this volume are advocating a strong sensitivity to participation and the indigenous creativity of the modern social fabric.
The book offers its readers a broad view on the origins and foundations of the field of interaction design and identifies thought-provoking challenges facing interaction design today.
About the Author
Thomas Binder is a design researcher and educator working with design students and industry to develop novel approaches to collaborative design and participatory methods to the study of the changing everyday of potential users.
Jonas Lowgren is an interaction designer with twenty years of experience from academia and industry. His research at Malmo University is focused on cross-media products, interactive visualizations and the design theory of digital materials.
Lone Malmborg is currently an Associate Professor of interaction design at IT University of Copenhagen. She is a member of the Innovative Communication Group. She has been developing and heading an education program in interaction design at Malmo University, Arts and Communication, and has been establishing and heading the research group Creative Environment.
Table of Contents
Introduction: (Re-)Programming Interaction Design - Thomas Binder, Jonas Löwgren, Lone Malmborg
From Utopia 1981 to Utopia 2008 - Yngve Sundblad
HCI and Design: Uncomfortable Bedfellows? - Kari Kuuttii
Constructing Utopia(s) in situ - Daring to be Different - Liam Bannon
Tradition and Transcendence - Kim Halskov
Designing From Somewhere - A Located, Relational and Transformational View of Design - Margot Brereton
On Participation and Service Innovation - Jeanette Blomberg
The Phenomenological Stance of the Designer - Giorgio De Michelis
Designing for Homo Ludens, Still - Bill Gaver
Gaming Literacy: Game Design as a Model for Literacy in the 21st Century - Eric Zimmerman
Distruptions - Johan Redström
On a Scale Between Art and Design: On the Aesthetics of Function, from the Bauhaus until Today - Sara Ilstedt Hjelm
Appropriating Digital Environments - (Re-)Constructing the Physical Through the Digital - Joan Greenbaum
Designed Animism - Brenda Laurel
In Search of a Critical Stance - Erik Stolterman
A Science of the Possible - A New Practice in the Spirit of Bauhaus - Peter Ullmark
Work, Design, Computers, Artifacts - Frieder Nake
The Everyday Poetics of a Digital Bauhaus - Ylva Gislén, Åsa Harvard, Maria Hellström