Building Blocks for Game Design and Learning / Edition 1

Building Blocks for Game Design and Learning / Edition 1

by Casper Harteveld
ISBN-10:
0415838630
ISBN-13:
9780415838634
Pub. Date:
02/15/2019
Publisher:
Taylor & Francis

Hardcover

Current price is , Original price is $140.0. You
Select a Purchase Option
  • $131.67 $140.00 Save 6% Current price is $131.67, Original price is $140. You Save 6%.

This item is currently not eligible for coupon offers.

Overview

Building Blocks for Game Design and Learning / Edition 1

As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, what'specific design techniques ensure meaningful learning outcomes for the player?

In Building Blocks for Game Design and Learning, Casper Harteveld relates existing learning theories to best practices in game design, exploring how each of the three views of knowing—behaviorist, cognitivist, and situative—illuminate the process of learning through gaming. To these established theories he adds a fourth, design-based perspective that builds upon Christopher Alexander’s theory of pattern languages, wherein learning takes place through specific game mechanisms or “gamelets.“ By describing these building blocks that facilitate learning, Harteveld identifies a number of practical techniques for game designers but also elucidates implications for curriculum development more generally, making this book relevant for game designers, educators, and scholars alike.

Product Details

ISBN-13: 9780415838634
Publisher: Taylor & Francis
Publication date: 02/15/2019
Series: Digital Games and Learning Series
Pages: 256
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Casper Harteveld is Assistant Professor in the College of Arts, Media and Design at Northeastern University.

Table of Contents

Part I: A Design Perspective
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets

Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player

Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection

Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom

Epilogue: Beyond this Book and Games