With the advent of Java 2D and the Java Advanced Imaging API (JAI), sophisticated imaging functionality can now be incorporated into Java applets and applications. This new capability facilitates the creation of cross-platform, Internet-enabled imaging software.
Written with practicing programmers in mind, Building Imaging Applications with Java Technology is a comprehensive, practical how-to guide. This book focuses on the information imaging programmers must know to produce high-quality imaging software with Advanced Window Toolkit (AWT), Java 2D, and JAI.
Building Imaging Applications with Java Technology reviews the fundamentals of AWT, the original set of Java imaging APIs. It also presents the more sophisticated imaging capabilities in Java 2D and introduces the powerful functionality of the new JAI APIs. You will learn how to create all types of graphics; how to load, render, and manipulate images; and how to perform image analysis. Numerous detailed examples from the real world of Internet, satellite, and medical imaging illustrate key concepts and techniques.Specific topics include:
- Loading images from JAR files
- Describing shapes and the affine transformation in Java 2D
- Designing a class library of shapes
- Designing a component class for interactive drawing
- Designing a component class for displaying images
- Printing in Java 2D
- Implementing pan and zoom
- Implementing interactive rotate, shear, and flip
- Manipulating images at the pixel level using the Java 2D API
- Working with tiles in JAI to render large images
- Image manipulation in JAI usingaffine transformation, projections, and warping
- Image analysis in JAI, including edge detection, statistics, and region of interest computation (ROI)
- Remote imaging using RMI and JAI
- Internet imaging, including the use of Java 2D and JAI with servlets and JSP, the design of Web-based
- imaging applications, and the Internet Imaging Protocol (IIP)
- Using the new Image I/O framework to read and write images
"Putting It All Together" sections help you put vital concepts and techniques into practice with interactive examples using actual applications. All sample code in the book is available online at ...
|Product dimensions:||7.42(w) x 9.24(h) x 1.30(d)|
Table of Contents
Type of Java Programs.
Approaches to Building an Application with Java.
Evolution of Java Imaging APIs.
How to Use This Book?
I. AWT IMAGING.
2. AWT Image Loading.
Asynchronous Image Loading in the AWT.
Image Loading Stages.
Image Loading Using the MediaTracker Class.
Loading Multiple Images.
Image Loading Problems.
Representing an Image.
Using the ImageLoader Class.
Loading Images from Jar Files.
Putting it all Together: MultiImageLoader Bean.
3. Rendering Images in the AWT.
Overview of the AWT Imaging API.
Displaying an Image.
Using Image Filters.
Putting it All Together: An Image Viewer Applet and Application.
II. JAVA 2D.
4. Basics of Java 2D Graphics.
Device Coordinate Systems.
Describing a Shape.
Introduction to Affine Transformation.
5. Rendering Graphics in Java 2D.
Using the Graphics Class.
Painting in AWT Components.
Painting in Swing Components.
Graphics2D Rendering Operations.
Building Interactive Drawing Applications.
Designing a Library of Shapes for Interactive Drawing.
Shapes Library Implementation.
Writing a Shapes Library Client.
Putting it All Together: The JavaPaintShop Application.
6. Rendering Images in Java 2D.
Bridging the Immediate Mode Model with the Push Model.
JPEG Viewer: A Simple Image Rendering Example.
Image Browser: An Example to Aggregate Images.
Designing a Component Class for Displaying Images.
Printing in Java 2.
Image Printing Requirements.
Putting it All Together: A Java 2D Image Viewer.
7. Manipulating Images in Java 2D.
Applying Affine Transformation to Images.
Image Manipulation Requirements.
Implementing a Canvas for Image Manipulation.
Implementing Pan and Zoom Together.
Implementing a Lens.
Other Zooming Techniques.
Rotate, Shear and Flip.
8. Manipulating Image Data.
Overview of the Color API in Java 2D.
Managing Image Data Storage.
Constructing a BufferedImage from Data.
Working with the Raster, SampleModel and DataBuffer Classes.
Calculating Image Statistics.
Obtaining Image Information.
Putting it All Together: An Image Data Viewer.
Image Data Manipulation Using Filters.
Adjusting Window/Level: An Example Using the LookTableOp.
9. Building an ROI Application.
Steps to Building an ROI Application.
Marking ROI Shapes.
Designing APIs for ROI Analysis.
Building a Quantitative Analysis Application.
III. JAVA ADVANCED IMAGIN (JAI).
10. Introduction to JAI.
Pull Model API.
Overview of JAI.
Using the JAI class.
A Simple Example to Load and Display an Image.
Putting it All Together: A PlanarImage Viewer.
11. Rendering Images in JAI.
Reformatting an Image.
Extending the Border.
A Rendering Example.
Closer Look at the PlanarImage Class.
Using the RenderedOp Class.
Working with Tiles.
Tiled Image Viewer.
Writing to Pixels.
Creating an Aggregate Image.
12. Manipulating Images in JAI.
Using the Affine Transform Operators.
Cropping an Image.
13. Manipulating Images in JAI.
Implementing a Lookup Table.
14. JAI: Analyzing Images in JAI.
Region of Interest Computation.
Putting It All Together: An ROI Analyzer Application.
IV. NETWORK IMAGING.
15. Remote Imaging.
What is RMI?
Remote Imaging Using RMI (Remote Method Invocation).
A Simple Client-Server example.
Remote Imaging with JAI.
16. Internet Imaging.
Understanding the World Wide Web.
What is a Servlet?
Getting Started with Servlets and JSP pages.
Using JAI with Servlets.
Architecting Web-based Imaging Applications.
Applets and Servlets.
Putting it all Together.
Internet Imaging Protocol (IIP).
17. Image I/O.
Overview of the JAI Codec Package.
Using the Image I/O API.
18. Summary and Conclusions.
Appendix A: Some Utility Classes.
Appendix B: JavaBeans.
Appendix C: A Bean Collection.