C Programming Absolute Beginner's Guide / Edition 3

C Programming Absolute Beginner's Guide / Edition 3

ISBN-10:
0789751984
ISBN-13:
9780789751980
Pub. Date:
08/07/2013
Publisher:
Pearson Education
ISBN-10:
0789751984
ISBN-13:
9780789751980
Pub. Date:
08/07/2013
Publisher:
Pearson Education
C Programming Absolute Beginner's Guide / Edition 3

C Programming Absolute Beginner's Guide / Edition 3

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Overview

Updated for C11

Write powerful C programs...without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple!

Who knew how simple C programming could be?

This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code, from games to mobile apps. Plus, it’s fully updated for the new C11 standard and today’s free, open source tools! Here’s a small sample of what you’ll learn:

• Discover free C programming tools for Windows, OS X, or Linux

• Understand the parts of a C program and how they fit together

• Generate output and display it on the screen

• Interact with users and respond to their input

• Make the most of variables by using assignments and expressions

• Control programs by testing data and using logical operators

• Save time and effort by using loops and other techniques

• Build powerful data-entry routines with simple built-in functions

• Manipulate text with strings

• Store information, so it’s easy to access and use

• Manage your data with arrays, pointers, and data structures

• Use functions to make programs easier to write and maintain

• Let C handle all your program’s math for you

• Handle your computer’s memory as efficiently as possible

• Make programs more powerful with preprocessing directives


Product Details

ISBN-13: 9780789751980
Publisher: Pearson Education
Publication date: 08/07/2013
Series: Absolute Beginner's Guide
Pages: 352
Sales rank: 551,388
Product dimensions: 6.90(w) x 9.10(h) x 0.90(d)

About the Author

Greg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner’s level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master’s degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books. In his spare time, he gives lectures on traveling in Italy, his second favorite place to be.

Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.

Table of Contents

C Programming Absolute Beginner's Guide, Third Edition

Updated for C11

PART I: JUMPING RIGHT IN

1 What Is C Programming, and Why Should I Care?

2 Writing Your First C Program

3 What Does This Do? Clarifying Your Code with Comments

4 Your World Premiere—Putting Your Program’s Results

5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define

8 Interacting with Users

PART II: PUTTING C TO WORK FOR YOU

9 Crunching the Numbers—Letting C Handle Math for You

10 Powering Up Your Variables with Assignments and Expressions

11 The Fork in the Road—Testing Data to Pick a Path

12 Juggling Several Choices with Logical Operators

13 A Bigger Bag of Tricks–Some More Operators for Your Programs

PART III: FLESHING OUT YOUR PROGRAMS

14 Code Repeat—Using Loops to Save Time and Effort

15 Looking for Another Way to Create Loops

16 Breaking in and out of Looped Code

17 Making the case for the switch Statement

18 Increasing Your Program’s Output (and Input)

19 Getting More from Your Strings

20 Advanced Math (for the Computer, Not You!) .

PART IV: MANAGING DATA WITH YOUR C PROGRAMS

21 Dealing with Arrays

22 Searching Arrays

23 Alphabetizing and Arranging Your Data

24 Solving the Mystery of Pointers

25 Arrays and Pointers

26 Maximizing Your Computer’s Memory

27 Setting Up Your Data with Structures

PART V: FILES AND FUNCTIONS

28 Saving Sequential Files to Your Computer

29 Saving Random Files to Your Computer

30 Organizing Your Programs with Functions

31 Passing Variables to Your Functions

32 Returning Data from Your Functions

APPENDIXES

A The ASCII Table

B The Draw Poker Program

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