Pub. Date:
Cengage Learning
Character Animation With Direct3D

Character Animation With Direct3D

by Carl Granberg


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Product Details

ISBN-13: 9781584505709
Publisher: Cengage Learning
Publication date: 04/23/2009
Edition description: New Edition
Pages: 448
Product dimensions: 7.30(w) x 5.20(h) x 1.10(d)

About the Author

Carl Granberg has been creating games on a hobby basis since the old DOS-based Mode 13h graphics, after which he moved on to DirectDraw and finally Direct3D graphics. He received his master of science in computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years. He is currently working as a Tools programmer at Remedy Entertainment in Finland. He's also involved with a group of hobby game developers that goes by the name of BugFactory (, which has just released its first title, The Tales of Bingwood. For matters relating to this book, he can be contacted at

Table of Contents

Introduction Chapter 1: Introduction to Character Animation Chapter 2: A Direct3D Primer Chapter 3: Skinned Meshes Chapter 4: Skeletal Animation Chapter 5: Advanced Skeletal Animation Techniques Chapter 6: Physics Primer Chapter 7: Ragdoll Simulation Chapter 8: Morphing Animation Chapter 9: Facial Animation Chapter 10: Making Characters Talk Chapter 11: Inverse Kinematics Chapter 12: Wrinkle Maps Chapter 13: Crowd Simulation Chapter 14: Character Decals Chapter 15: Hair Animation Chapter 16: Putting It All Together

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