Character Animation With Direct3D

Character Animation With Direct3D

by Carl Granberg
ISBN-10:
1584505702
ISBN-13:
9781584505709
Pub. Date:
04/23/2009
Publisher:
Cengage Learning

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Overview

Character Animation With Direct3D

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more.You'll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

Product Details

ISBN-13: 9781584505709
Publisher: Cengage Learning
Publication date: 04/23/2009
Edition description: New Edition
Pages: 448
Product dimensions: 7.30(w) x 5.20(h) x 1.10(d)

Table of Contents

Introduction Chapter 1: Introduction to Character Animation Chapter 2: A Direct3D Primer Chapter 3: Skinned Meshes Chapter 4: Skeletal Animation Chapter 5: Advanced Skeletal Animation Techniques Chapter 6: Physics Primer Chapter 7: Ragdoll Simulation Chapter 8: Morphing Animation Chapter 9: Facial Animation Chapter 10: Making Characters Talk Chapter 11: Inverse Kinematics Chapter 12: Wrinkle Maps Chapter 13: Crowd Simulation Chapter 14: Character Decals Chapter 15: Hair Animation Chapter 16: Putting It All Together

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