The Civic Potential of Video Games

The Civic Potential of Video Games

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Product Details

ISBN-13: 9780262258319
Publisher: MIT Press
Publication date: 06/05/2009
Series: The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 112
Sales rank: 612,797
File size: 231 KB
Age Range: 18 Years

About the Author

Joseph Kahne is Professor of Education, Abbie Valley Chair, Dean of the School of Education, and Research Director of the Civic Engagement Research Group at Mills College.
Ellen Middaugh is currently a doctoral candidate in Human Development at UC Berkeley's School of Education and is Research Associate at Mills College's School of Education. Her research focus is on civic and political socialization of young people.
Chris Evans is Senior Program Associate of the Civic Engagement Research Group. Her background includes graduate work in music, literature and comparative literature, as well as professional editing and translation experience.

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The Civic Potential of Video Games 1 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
From the descroiption this is from oveprotective parents with anti social kids
Anonymous More than 1 year ago
This is an example of absolute spin, spam, or pure junk. There may be some merrit to the idea of video learning through modern games, but the arguements in this work are weak and the statistics used to "prove" the case are even more feable. From my perspective, the stats suggest the opposit of the case the authors were trying to make.