Douglas Rushkoff, author of eight books on media and culture, as well as the novels Ecstasy Club and Exit Strategy, marks his graphic novel debut with Club ZeroG. Teaming with Canadian independent comic artist Steph Dumais, Rushkoff has delivered America's answer to Japan's animé: a mindaltering journey into a universe where consensus reality is up for grabs.
The story follows Zeke, a gangly, unpopular, 19yearold college student--a townie who also happens to attend the elite college in his community--who has discovered a terrific new club where he is accepted and popular. There's only one catch: everyone at the club is dreaming. It only exists in the shared dream consciousness of its participants. If at all.
For there's the rub: Zeke's friends think he is simply going crazy. His girlfriend in the club won't even acknowledge his existence in real life.
As Zeke descends further into the Club ZeroG reality, he learns that this shared dream space is actually a psychic field created by four mutant children from the future--the last of their kind, conceived by human space travelers in zero gravity and exhibiting strange deformities and abilities. Living in a future where independent thinking is considered a threat to "consensus," they are hunted by the authorities, and seek the help of teens from the 21st century who, they hope, can still alter the course of reality.
But Zeke eventually learns this is all a setup, and he is being used by the militaries of the present and the future as a portal into the psychic field of the ZeroG kids, so they can be destroyed. Unless, of course, he is just going mad.
The battle for Zeke's mind becomes an interdimensional battle for reality itself, in this daring, adult, American, animé adventure.
|Product dimensions:||6.50(w) x 10.00(h) x (d)|
About the Author
Douglas Rushkoff is the author of 9 nonfiction books and 2 novels, as well as numerous television shows. His work has been translated into 20 languages. He appears on CBS Sunday Morning, NPR's All Things Considered, and in Time, The New York Times, and periodicals around the world. He also made the PBS Frontline documentary The Merchants of Cool. This is his first graphic novel.
Steph Dumais is a graphic designer, web developper and comic artist. He is the creator of the Zombie Commandos From Hell! series published by Boneyard Press and has designed a dozen album covers for various bands within the industrial music scene, including a compilation soundtrack for his own comic series.
Read an Excerpt
By Douglas Rushkoff, Steph Dumais
Red Wheel/Weiser, LLCCopyright © 2004 Douglas Rushkoff & Steph Dumais
All rights reserved.
THE PRESENT THAT FUNNY
I DON'T REMEMBER WHERE I WAS GOING WHAT PART OF TOWN IS THIS?
HAVE I BEEN HERE BEFORE?
SOMETHING TELLS ME IT'S THAT WAY
WHAT'S THIS WAY? I'M GONNA GET MYSELF KILLER
I KNOW IT WHAT THE ...?
WHAT IS THIS PLACE? HEY ZEKE SHE SEEMS TO KNOW ME UH ... HEY TIM HOW DID HE KNOW MY NAME? HOW DID I KNOW HIS?
ZEKE! DUDE! I KNEW YOU'D GET HERE! GLAD YOU FINALLY MADE IT!! GRECO, DUDE, WHERE ARE WE? RIGHTS IT'S YOUR FIRST TIME HUH? DON'T WORRY ZEKE, JUST DANCE?
WOW! CHECK OUT THE GIRLS HERE, THEY'RE SO FRIENDLY IS THAT SKY? HOW? AND THE MUSIC! THE BEAT IS UNREAL, OTHEREWORLDLY! THAT MUST BE THE DJ BOOTH BUT WHERE ARE THE SPEAKERS? WHERE'S THE MUSIC COME FROM?
AND THESE KIDS THERE FACES LIKE THEY ALL KNOW THIS PLACE SUCH JOY THEY JUST COME TOGETHER HERE INTO ONE BEING A SINGLE CREATURE ... WITH A THOUSAND ARMS RAISED INTO THE AIR BLISS
HEY! I KNOW HER COULD SHE BE SERENA? FROM THAT STUCK-UP SORORITY? HEY ZEKE! WILD HERE, HUH? YEAH, WELL ... BUT I THOUGHT YOU ... EVERYTHING'S DIFFERENT HERE, EH?
I KNOW. ZEKE. I KNOW BUT ... BUT I'VE GOT A FIND SOMEONE GRECO, WHAT THE HELL IS THIS PLACE.? IT'S A DREAM. IT'S CLUB ZERO-G HAVEN'T YOU FIGURED IT OUT YET, ZEKE?
Excerpted from CLUB ZERO-G by Douglas Rushkoff, Steph Dumais. Copyright © 2004 Douglas Rushkoff & Steph Dumais. Excerpted by permission of Red Wheel/Weiser, LLC.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
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Most Helpful Customer Reviews
This graphic novel is about Zeke, your average unpopular, 19-year-old college student. He is a townie who happens to attend the local Elite University. One night, he discovers a hip, new club, Club Zero-G, where he is popular and accepted. The catch is that everyone is dreaming. The club exists only in the shared dream consciousness of its participants. Zeke remembers the club the next day, but he is the only one.As time goes on, Zeke discovers that the shared dream space is actually a psychic field produced by four mutant children from the future. Conceived in zero gravity, they are the last of their kind. They live in a world where independent thinking is a threat to ¿consensus,¿ and are hunted by the authorities. The four seek the help of 21st century teens who, perhaps, can still alter the course of reality.Then Zeke learns that he is being used, by the militaries of the future and present (including Zeke¿s father), as a portal into the field of the Zero-G kids, so they can be removed, once and for all. Of course, there is a much simpler possibility. Zeke could just be losing his mind.I confess to not being much of a comic/graphic novel reader, but I loved this story. It is sufficiently strange and influenced by Japanese anime, the drawings are easy to follow, and it will give the reader plenty to think about. Two strong thumbs up.