K-Gr 2-Based on a public television series, these stories feature four monsters that look like math symbols. In Area, the characters try to figure out how many fireproof tiles they will need to build a launchpad for their rocket. Mina draws a picture showing all of the tiles lined up in rows and they count them by 10s to come up with the answer. In Data, the creatures canvass the neighborhood to gather information about their friends' favorite pancakes in order to decide what kind to sell when they open a shop. Mina creates a bar graph to pull all of the information together. In the third title, the monsters receive a computer as a gift; follow the directions to set it up; and then play games, send e-mail, and go on the Internet. All three books are illustrated with computer graphics taken from the television series with text appearing below the pictures. Each spread has a question box asking students to predict what happens next, interpret the events, or share their knowledge. The last page contains activity ideas that adults can use with youngsters. Without the music and movement of the videos, these books are dull and the characters uninteresting. The stories do not clearly convey the concepts being covered and the dialogue is slow and silly.-Sandra Welzenbach, Villarreal Elementary School, San Antonio, TX Copyright 2004 Reed Business Information.