Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications / Edition 1 available in Hardcover
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization.
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.
|Series:||The Springer International Series in Engineering and Computer Science , #402|
|Product dimensions:||6.14(w) x 9.21(h) x 0.24(d)|
Table of ContentsList of Figures. List of Tables. Preface. Part I: Color Theory. 1. Human Vision. 2. Color Organization and Color Models. 3. Color in Computer Graphics. 4. MUHLS - A Most Uniform LHS Model: Approximating Uniform Color Spaces with the GLHS Family of Models. 5. Color Vision for Complex Visual Tasks. Part II: Applications in Graphics, Visualization, and Multimedia Applications. 6. Color Devices. 7. Color Scales for Image Data: Design and Evaluation. 8. Perceptual Steps Along Color Scales. 9. Integrated Visualization of Multiparameter Distributions. 10. Color Icons: Merging Color and Texture Perception for Integrated Visualization of Multiple Parameters. 11. Color on the World-Wide Web. References. Additional Bibliography. Index.