The Computer as Medium

The Computer as Medium

Pub. Date:
Cambridge University Press


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The Computer as Medium

Computers are developing into a powerful medium integrating film, pictures, text, and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature, and theater to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts: The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second section discusses narrative and aesthetic issues of interactive fiction, information systems, and hypertext. The final part contains papers on the cultural, organizational, and historical impact of computers.

Product Details

ISBN-13: 9780521035804
Publisher: Cambridge University Press
Publication date: 05/28/2007
Series: Learning in Doing: Social, Cognitive and Computational Perspectives Series
Pages: 508
Product dimensions: 5.98(w) x 8.98(h) x 1.14(d)

Table of Contents

Series foreword; Preface; Contributors; Part I. Computer-Based Signs: Introduction Peter Bøgh Andersen; 1. A semiotic approach to programming Peter Bøgh Andersen; 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski; 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jørgensen; 4. Logic grammar and the triadic sign relation Per Hasle; 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt; Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist; 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bøgh Andersen; 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bøgh Andersen and Berit Holmqvist; 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard; 9. The meaning of plot and narrative Jørgen Bang; 10. Face to interface Berit Holmqvist; 11. Drawing and programming Bjørn Laursen and Peter Bøgh Andersen; 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestøl; Part III. Computers In Context: Introduction Jens F. Jensen; 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen; 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen; 15. Hi-tech network organizations as self-referential systems Lars Qvortrup; Comment: disturbing communication Peter Bøgh Andersen; 16. Dialogues in networks Elsebeth Korsgaard Sorensen; 17. Historical trends in computer and information technology Jens Christensen; Comment: the history of computer-based signs Peter Bøgh Andersen; 18. A historical perspective on work practices and technology Randi Markussen; 19. Hypertext: from modern utopia to post-modern dystopia? Bjørn Sørenssen; Index.

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