Computer Gamer's Bible

Computer Gamer's Bible

by Mark L. Chambers, Rob Smith

Paperback(BK&CD ROM)

$34.99

Product Details

ISBN-13: 9780764533730
Publisher: Wiley
Publication date: 04/06/2000
Series: Bible Series , #324
Edition description: BK&CD ROM
Pages: 641
Product dimensions: 7.41(w) x 9.28(h) x 1.75(d)

About the Author

About the Authors Mark L. Chambers has been an author, computer consultant, BBS sysop, programmer, and hardware technician for more than 15 years. His first love affair with a computer peripheral blossomed in 1984, when he bought his 300bps modem — now he spends entirely too much time on the Internet. Mark's favorite pastimes include collecting memorabilia from the 1960s Batman TV series, covering every flat area in his house with gargoyles, playing his three pinball machines, fixing and upgrading computers, playing the latest computer games, and rendering 3D flights of fancy. During all that, he listens to just about every type of music imaginable. Mark is also author of IDG Books Worldwide's The Hewlett-Packard Official Printer Handbook, Building a PC For Dummies, and the Recordable CD Bible. Rob Smith, a native of Sheffield, England, has been playing games of all kinds for more than 15 years, and shows no sign of ever stopping. He has been writing about PC gaming for consumer print magazines for several years and regularly enjoys playing first-person action games on the Internet. Despite a life now made in San Francisco he still indulges way too much time on his passion for English soccer, and particularly his hometown team, Sheffield United. He also continues to confuse all his coworkers with the constant use of bizarre English phrases at his current day job as executive editor of Imagine Media's PC Accelerator magazine.

Table of Contents

Preface.

Acknowledgments.

PART I: Hardware Basics.

Chapter 1: Getting Started with Computer Games.

Chapter 2: Choosing a Controller.

Chapter 3: Selecting a Graphics System.

Chapter 4: Computer Audio for Gamers.

Chapter 5: CD-ROM and DVD for Garners.

Chapter 6: Power Gaming Hardware.

Chapter 7: Building or Upgrading a Game Machine.

PART II: Other Gaming Worlds.

Chapter 8: Gaming on Macs, Linux, and Laptops.

Chapter 9: Multiplayer Network and Modem Gaming.

Chapter 10: Internet and Web-Based Gaming Sites.

PART III: Advanced Gaming Topics.

Chapter 11: DirectX and Other Devious Devices.

Chapter 12: Troubleshooting Hardware and Software Problems.

Chapter 13: Using Patches, Levels, Cheats, and Walkthroughs.

Chapter 14: The Wonderful World of Game Emulation.

Chapter 15: Shopping for Hardware and Software.

Chapter 16: DOS Gaming Tips.

Chapter 17: Gameplay Tips and Tactics.

Chapter 18: Gaming Hardware Upgrades for the Future.

Appendix A: The Game Compendium.

Appendix B: Gaming Hardware and Software Manufacturer List.

Appendix C: What's on the CD-ROM?.

Appendix D: Best Games to Play on Your Venerable PC.

Appendix E: Getting Social.

Glossary.

Index.

End-User License Agreement.

CD-ROM Installation Instructions.

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