by Claudia Martin


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From games and graphics to networks and virtual reality, computers are all around us. Today's computers can draw pictures, play games, send emails, and even land space probes on Mars. But that wasn't always the case. Find out how ancient abacuses evolved into today's supercomputers and learn about some of the great computer scientists who made it all possible. Computers will take you inside these incredible machines to discover how they work, and then help you get started coding your own programs.

Product Details

ISBN-13: 9781543533248
Publisher: Capstone Press
Publication date: 08/01/2018
Series: Adventures in STEAM
Pages: 48
Product dimensions: 10.13(w) x 8.75(h) x (d)
Age Range: 8 - 9 Years

Table of Contents

A Computer Is … 4

In the Beginning 6

Computers Everywhere 8

Ones and Zeros 10

A Computer's Brain 12

Memory 14

Inputs 16

Outputs 18

Programming 20

Hall of Fame: Computer Scientists 22

Software 24

Graphics 26

Games 28

Hall of Fame: Personal Computers 30

Networks 32

The Web 34

Virtual Reality 36

Artificial Intelligence 38

Hall of Fame: Amazing Computers 40

A Changed Planet 42

Future Computers 44

Glossary 46

Read More, Internet Sites, Quiz 47

Index and Quiz Answers 48

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