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Creative Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity, Looseleaf Edition
     

Creative Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity, Looseleaf Edition

by Robert Epstein
 
Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling

Overview

Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series,this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity-or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings,and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained),time recommendations,and reproducible handouts.

Product Details

ISBN-13:
9780079122216
Publisher:
Wiley, John & Sons, Incorporated
Publication date:
12/01/1995
Pages:
277
Product dimensions:
10.39(w) x 11.59(h) x 1.54(d)

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