Creative Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity, Looseleaf Editionby Robert Epstein
Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series,this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity-or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings,and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained),time recommendations,and reproducible handouts.
- Wiley, John & Sons, Incorporated
- Publication date:
- Product dimensions:
- 10.39(w) x 11.59(h) x 1.54(d)
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