Cryptogram Chaos: A Virtual Reality Adventure

Cryptogram Chaos: A Virtual Reality Adventure

by Linda Covella

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Overview

*Winner of the 2016 Gold Medal from Literary Classics for Teen Fiction!

What if you were 8, or 11, or 14, and you could race cars at 150 mph, bungee jump, fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar?

All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.)

The game becomes every kids’ virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined.

But The Cryptogram Connection turns into “cryptogram chaos” when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It’s up to the three partners to enter the game and fight Zazar to save the gamers from virtual—and real—disaster.

Product Details

ISBN-13: 9780692599112
Publisher: Linda Covella
Publication date: 03/09/2016
Pages: 332
Sales rank: 1,204,711
Product dimensions: 5.25(w) x 8.00(h) x 0.69(d)
Age Range: 8 - 12 Years

Table of Contents

One- The Neuro Virtual Reality Ultra ZX10
Two- Mizz Popularity
Three- CACA
Four - Nicole's Game Idea
Five - Three Virtual Gamers
Six- Louie's New Home
Seven- The Game is Complete
Eight - The Cryptogram Connection-Level One
Nine - The Cryptogram Connection-Level Two
Ten - The Cryptogram Connection-Level Three
Eleven - It's the Game, Stupid
Twelve - The Meeting at NuVision Games
Thirteen - Cyber Adventure Games, Inc
Fourteen - Wiley's Offer
Fifteen - Everybody Wants to Play
Sixteen - The Cryptogram Connection-Level One
Seventeen - The Cryptogram Connection-Level Two
Eighteen - The Cryptogram Connection-Level Three
Nineteen - Television Celebrities
Twenty -The Almost Kiss
Twenty- one - Something Isn't Right
Twenty- two - The Truth
Twenty- three - The Plan
Twenty- four - The Shadowy Halls of NuVision
Twenty- five - Cryptogram Chaos
Twenty- six - A Babbling Crook
Twenty- seven - Friends and Crystal Goblets
Answers to Cryptograms
Notes on Cryptography and Cryptograms
Notes on Sensors, Mind Control, and Virtual Reality

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Cryptogram Chaos: A Virtual Reality Adventure 5 out of 5 based on 0 ratings. 2 reviews.
ELF-thereadingaddict More than 1 year ago
4.75 out of 5 stars. A great story combining imagination and puzzles. "Cryptogram Chaos: A Virtual Reality Adventure" by Linda Covella is a middle grade contemporary adventure and fantasy story that features a trio of ninth graders who learn to see beyond the cliques that have formed and work together. Cody Reynolds is a computer whiz but not part of the ‘in’ crowd, which makes it all the more surprising when the very popular Nicole and her sidekick Kerry approach him about an idea for a very different type of game. Their creative idea has wonderful possibilities, but not everyone wants them to succeed, and Cody discovers that there are pitfalls he never considered and the game may end up being the worst idea he’s ever come up with. This is such a fun story that combines creativity, intellectual stimulation, and a mystery. The concept of a virtual reality game that allows one to experience both thrilling adventures on land, sea, and in the air plus a chance to interact with, and as, various mythical creatures, sounds like something that definitely would enthrall kids and kids at heart everywhere. I like the gradual evolution of the relationship between Cody and the other kids as it seemed an accurate representation of the way each side can view the other one negatively only to discover their perceptions are wrong. The puzzles that have to be solved in order to access the next level in the game start with basic challenges and escalate, and provided a nice depth to the story, and the research and information at the end explained things nicely and gave intriguing glimpses of developments in the field of virtual reality. I am tempted to continue playing with the PigPen/Rosicrucian version of the puzzles, lol, and a little curious to know how one knows to leave out the ‘J’ in the Figure Cipher, but fascinated by all of the cryptograms. What a great book for stimulating a love of learning in a fun way! This title was provided to me for review.
KellyTheRed1 More than 1 year ago
This book is amazing! I love the interactions between the main characters and how the author really plays on what a person feels inside, whether it’s a nerdy teenager, the Popular Girl in school or the Best Friend role, this story relates to everyone. Cody is a brilliant kid who is trying to be his own person without disappointing those he cares about and ends up getting sucked into a project that has twists he never saw coming. Nicole and Kerry (love that name!) are besties that start with an idea and run with it. The author spins a story of Virtual Reality in such a way that I wish I were there to see it for myself! I surely hope I get to read more about these characters in the future. This is definitely a book I recommend to everyone. I can’t wait to see what other stories this author has come up with!